Welcome to Holden NRL Dream Team
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Quick Tips

  • Welcome to the 2013 Holden NRL Dream Team competition;
  • Register to play and start selecting your team immediately;
  • Use this Help & Game Information section to get quick tips, all of the game rules and details, as well as the most frequently asked questions about the competition.

Welcome to Holden NRL Dream Team

  • Here you'll find all of the information you'll ever need about playing in the Holden NRL Dream Team competition. Get quick tips on how to use each area of the game, read through the detailed game information available here, as well as the Frequently Asked Questions area on the right (where available), providing answers to some of the most popular queries about the competition. You can also always contact us if you have any further questions and feedback.

Read all about it here

  • You can access help on any page by clicking the "Help & FAQ" button near the top of your screen. If you wish to learn all about this game, you can read through our comprehensive help and game information below, by selecting the appropriate section.
Game FAQs

Q: What is the Holden NRL Dream Team competition? A: Holden NRL Dream Team is a FREE, fun and exciting interactive fantasy competition, the premise being simple. You'll get the opportunity to take part in the Holden NRL Dream Team NRL Season as Coach and selector by entering your very own "Dream Team".

You select real players, and based on their real, actual performances each round, your team scores points according to each of your selected players' stats. Your team is then ranked against your friends/relatives within your own league/s and against players in your state, those that support the same team and everyone else playing in the Holden NRL Dream Team competition.

The Holden NRL Dream Team competition offers plenty of interactivity. Make the tough decisions as to who plays in your starting line-up and who sits on your bench, trade players, and lots more.

What's new in 2013
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Quick Tips

  • Check out the rule changes and read about all of the all-new features and changes in the 2013 competition;
  • Keep an eye on all of the 2013 key competition dates.

2013 Rule Changes

  • We've revised the Holden NRL Dream Team salary cap in line with changes to the actual 2013 NRL cap, and adjusted all player pricing accordingly.
  • An additional four trades, for a total of 34 in Season 2013. You'll now be able to make up to THREE trades (from your 34 for the season) to assist with fielding a complete 17 in the multi-bye rounds 12, 15, 18 and 19.
  • ALL-NEW and even more mini-games to enter and play throughout the season, for fantastic prizes! The hugely-popular All Stars, State of Origin and Finals Dream Team are back, plus Test Match Dream Team and the all-new Dream Team Pro, re-built from the ground up and FREE to enter and play!
  • To assist with setting your best line-up, we'll now indicate which of your players have been selected to start for each upcoming round, direct on your team page.

Rolling Lockout

  • You can now trade and substitute players, name your Captain/Vice Captain and change Reserves selections right through each round, up until the time of the start of their team's actual match. Players are locked into your team only at the time that their real match has started.
  • Never get caught out by late withdrawals, last minute team changes and unconfirmed Monday night line-ups - you have full control of your starting line-up throughout the round!

League set-up and Re-generation

  • RE-CREATE YOUR 2012 LEAGUES - if you created a private or public league in Season 2012, you can now re-create and generate the same league and invite all of the other participants from your 2012 league/s at the click of a button! You can even elect who to invite and who to leave out.
  • We've made it even easier to invite your friends and connections to your head-to-head private leagues, by linking your Facebook and Twitter Accounts - during registration and from your Leagues page.
  • LIVE scoring in your automated Facebook and Twitter leagues against your connections, once you've linked your accounts.
  • Link your Gmail.com address book to find friends and contacts that you can invite your leagues instantly, with a single click of a button - no need to remember their email addresses and type them in manually.

Unlimited size Private Groups

  • In addition to being able to play in up to 5 head-to-head leagues of 16, you can now create or join up to THREE unlimited size Private Groups.
  • Create or join your office or club competition where you can have an unlimited number of entrants to compete against, based on total score.
  • simply click on the "Groups" tab from your Leagues page to get started, and follow the simple instructions to invite others or share your Group.

Intelligent Auto-Pick

  • Are you a casual Dream Team player? Don't have the time to research and select your team? Use Intelligent Auto-Pick and select your squad in under a minute!
  • Simply tell us the club you support, name your favourite players and any desired rookies from other clubs in the league, and Intelligent Auto-Pick will do the rest - to give you the most competitive team possible that can be afforded by the Dream Team salary cap.

The ALL-NEW Dream Team Draft

  • We've re-built the NRL Dream Team draft-style competition ground up - and in 2013, completely FREE to enter and play!
  • Take part in a league against your mates (or other random entrants) and you get to experience selecting a unique team against your fellow League competitors through a Draft - each NRL player in your league is available for selection once.
  • Customise your Dream Team Draft league in any way you like - set your league size, competition start date and season length, squad size, draft type, trading rules including player waiver systems, set your gameplay options and much more!
  • Play in a Dream Team league they way YOU want to - your rules!

Even more Assistant Coach tweaks and features

  • We've tweaked and improved Assistant Coach even further for greater accuracy in 2013.
  • Even more sorting and look-up options, including all-important 'last 3 and 5 round averages'.
  • You'll soon be able to compare players side-by-side, including all Assistant Coach stats and projections - invaluable when making those trade decisions.

Plus a refreshed look and feel and plenty more - register or login now to explore the 2013 competition!

Season 2013 - Key dates
January 25, 2013
- Registrations open
March 7, 2013 (round 1)
- NRL Regular Season begins
March 28, 2013 (round 4)
- Head-to-Head Leagues Competition begins
May 24, 2013 (round 11)
- Eliminator Competition begins;
May 31- June 3, 2013 (round 12)
- non League Head-to-Head round (league 'bye');
June 21-24, 2013 (round 15)
- non League Head-to-Head round (league 'bye');
July 12-15, 2013 (round 18)
- non League Head-to-Head round (league 'bye');
July 19-22, 2013 (round 19)
- non League Head-to-Head round (league 'bye');
August 16, 2013 (round 23)
- Head-to-Head Leagues Finals Series begin
Registration & your Profile
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Quick Tips

  • Register to play in the 2013 competition;
  • Login to play with your email and password at the top left of the screen from anywhere on the web site. Link your Facebook and/or Twitter account for one-click sign-in;
  • Update your personal, login and social connection details at any time.

Register to play

  • You'll need to register and create your account and login.
  • Please Read through all of the Terms & Conditions and Terms of Use prior to registering.
  • Note that ONE registration is permitted and required to play.

Logging in

  • Enter your registered login email address and password in the login area near the top left of the screen.
  • Link your account with either or both Facebook and Twitter, for single click login using your Facebook/Twitter account login - you'll also get the benefit of instant sharing, playing against your Facebook contacts and everyone who you follow on Twitter, automatically - plus much more!

Login problems?

  • Ensure that "cookies" are enabled for your web browser.
  • If you've forgotten your password, click here to request a password reset. We'll send you an email to your registered email address with instructions on how to reset your password.
  • If you still experience problems logging in, you can always contact us for further assistance.

Updating and managing your registration

  • You can manage your registration by logging in and clicking on the 'SETTINGS' button near the top left of the screen.
  • Within the Settings/Your Profile section, you may change your login email address and password, update your personal details and social connections, change team and league names (only in certain instances), as well as opting out of email updates or cancelling your registration altogether.
Registration/login FAQs

Q: How many times can I enter? A: You may only register and enter each of the games ONCE. Anyone found to be registered more than once, or controlling more than one team in any one game at any stage of the competition, will face possible disqualification as indicated in the official game rules and terms of use.

Q: I am currently not an Australian or New Zealand resident. Can I still enter and play? A: You're more than welcome to participate in the games, even if you're not a resident of Australia or New Zealand. Please refer to the competition Terms and Conditions as to who may be eligible to win any prizes.

Q: I've forgotten my password, what can I do? A: Please click on the 'Lost password' link near the login panel to have a password reset link sent to you.

Q: I'm registered, but I'm having problems logging in. A: You must only login with the original email address that you have registered with. If you are unsure about your password, you can request a password reset by clicking here. We'll email you password reset instructions to your registered email address within a few minutes. Please check your Spam or Junk mail folder if it hasn't arrived in your inbox. If you don't receive our password reset email, then it's likely that you are using an incorrect email address or there’s an issue with your registration. If this is the case, please contact us, providing as much detail about your registration so that we may determine what may be at fault.

Q: I have a new email address. Can you change my login details? A: You can actually change your login details directly at the Holden NRL Dream Team web site. Simply login with your current details, and then click on the 'SETTINGS' button which can be found near the top left of the screen. You can change your login email and/or password there.

Q: Why can't I change my team name? A: You can only change your team name prior to the start of the next round (after registering). Once the next round is complete, you will no longer be able to change your team name.

Selecting your team
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Quick Tips

  • Select a complete team of 25 players;
  • You must select your squad based on the player limits for each of the SIX positions (5 Fullbacks/Wingers, 4 Centres, 4 Halves, 4 Front Row Forwards, 2 Hookers and 6 Second Row Forwards);
  • Players listed with two positions can be selected in either of those positions;
  • You'll need to select your team within the $5,800,000 salary cap.

Select your complete team

  • You must select a FULL team OF 25 players before the beginning of the next upcoming round in order to score points.
  • You'll not score any points if your team is incomplete and you'll not be entered in the public and private league games.
  • All players are available to all participants.

Selection restrictions

  • Every player from each of the 16 teams is available for selection. The only selection restrictions are:
    a) Your $5,800,000 salary cap (just like the real 2013 NRL salary cap); and
    b) You'll select the exact number of players required in each position from each of the SIX position groups, which are:

    5 x Fullbacks/Wingers
    4 x Centres
    4 x Halves (including Five Eighths and Halfbacks)
    4 x Front Row Forwards
    2 x Hookers
    6 x Second Row Forwards

  • These restrictions are automatically enforced so that they cannot be broken, and your selected team will always be valid.
  • You'll just need to make sure that you've selected and entered a complete squad.
Selecting your team FAQs

Q: How many players do I have to start with, and do I need to have that exact number? A: You MUST select 25 players in order to enter the Holden NRL Dream Team competition. From those 25, you will then be able to choose which 13 are your Starting line-up, and therefore score full points each game. You'll need to pick a further 4 Reserves from Your 12 remaining Substitutes, who will also add full points and form a full team entry of 17 players. The remaining Substitutes do not add to your team score. If you don't modify your team, the same starting line-up of 17 will be entered in the following round. You can edit your complete team at any time while a team is NOT in progress. You can continue to trade and substitute players, name your Captain/Vice Captain and change Reserves selections right through the round, up until the time of the start of their team's actual match. Players are locked into your team only at the time that their real match has started.

Q: What if I can't find a player in the game? A: You can use to the search box at the top right of the screen on any page to check whether the player is in the game. If you can't find them, please contact us and let us know.

Team editing & trades
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Quick Tips

  • SELECT FOUR RESERVES from your substitutes to set your "Starting 17" - for a total of 17 scoring players in your starting line-up;
  • ALL-NEW 2013 ROLLING LOCKOUT - edit your starting line-up of 17 players prior to the start of, AND right through each round up until your players' actual, individual NRL matches get under way - by making trades, substitutions, starting line-up and reserves changes;
  • You can make unlimited trades on entry, then 2 per round (and up to 3 in multi-bye round 12, 15, 18 and 19) up to a maximum of 34 for the Season;
  • Name your captain (and vice captain as back-up) each round, to receive Double points.

Rolling Lockout

  • You can now trade and substitute players, name your Captain/Vice Captain and change Reserves selections right through each round, up until the time of the start of their team's actual match. Players are locked into your team only at the time that their real match has started.

Your team HQ

  • You can edit your entire team list while a round is not in progress. You may continue to edit players on your squad during the round, up until their respective match has started, at which point they are 'locked in' to your team. You can also view each player's scoring and performance breakdown, in team Stats view.
  • You need to select your starting line-up of 17 players who will score FULL points, which includes your 13 on-field players (3 Fullbacks/Wingers, 2 Centres, 2 Halves, 2 Front Row Forwards, 1 Hooker and 3 Second Row Forwards) and 4 Reserves from your Substitutes list (from ANY position).
  • Your remaining 8 Substitutes do not add to your overall score.

Automatic emergency

  • Your team is awarded one automatic emergency, in the event that any one (or more) of your Starting 17 players don't play in any given team and receive a score of 0 points.
  • The automatic emergency will be the lowest scoring player who receives a score greater than 0 from your Substitutes list, who is not picked as one of your four reserves.
  • The Automatic Emergency score will be automatically added to the total points scored to your team.

Reserves

  • Click on each corresponding Reserves button to name FOUR Reserves from your Substitutes, to complete your starting on-field team of 17 scoring players.
  • Reserves may be changed during each round, up until their respective match has started (at which point, they are locked into your team for that round as a selected Reserve).

Substitutions

  • Click the button to substitute the desired player OUT of your on-field 13. Then, select a highlighted replacement from the reserves in the matching position, or from any available dual position player/s with matching positions (if available), to complete your substitution.
  • Players may be substituted during each round, up until their respective match has started (at which point, they are locked into your team for that round in their spot at the start of their actual match).
  • DUAL POSITION PLAYER SUBSTITUTIONS - If you have 2 or more players selected in different positions, who were both available for selection in multiple, matching positions (e.g. you have a Front Row who is listed as a Front Row and 2nd Row, and a 2nd Row who is listed as a Front Row and 2nd Row), you're able to switch them around with a simple Substitution. A trade is not required.
  • If you have eligible dual position players, they will highlight when a Substitution button is clicked for a player (as will your eligible bench players in the same position).

Trades

  • You can make unlimited trades on your initial team entry. Your team will be locked in and entered at the start of the next upcoming round after you joined.
  • You'll then be able to trade up to a maximum of TWO players for each round (and up to 3 players in multi-bye rounds 12, 15, 18 and 19), with a total of 34 trades available for the entire Season. Players may also be traded during each round for other available players, up until their respective match has started (at which point, they are locked into your team for that round).
  • You can also make TWO trades at once (and up to THREE if available, in multi-bye rounds)
  • It's entirely your decision as to when and how you use them.
  • Trades can be reversed right up until the start of the FIRST match (and rolling lockout) of each round. Once the round and Rolling Lockout is under way, you can no longer reverse any trades or other squad changes.
  • DUAL POSITION PLAYER TRADES - You'll now have more flexibility with how you trade, by being able to move dual position players within your team during the trading process - without having to have a 'matching' dual position player in the other position. For example, you may:
    a) elect to trade out a Front Row Forward who is not a dual position player.
    b) If you have a 2nd Row forward who is also a Front Row Forward, you may substitute them into the Front Row Forward spot left vacant by the player you elected to trade out.
    c) You'll now have a vacant 2nd Row Forward spot on your team.
    d) In effect, you are therefore trading out a Front Row Forward for trading in a Second Row Forward.

Captain & Vice Captain

  • Your captain scores double points. You should also select a vice captain, who will score double points ONLY if your captain is a late withdrawal or doesn't play for any reason.
  • You can change your captain and vice captain as often as you like, prior to the start of the round and during a round and Rolling Lockout, up until the time that your currently selected captain's (or vice captain's) match has started. At this point, your selection is locked in for the round and cannot be changed.

Team Byes and Representative Matches

  • The competition is based around the regular home-and-away season and club matches, and you do not receive any points from performances in any of the representative games (including tests, city vs country, state of origin, etc).
  • Similarly there are no points scored from players where their team has a bye round.
  • You will need to arrange your starting 17 from your list of 25 and use any trades that you may want to make accordingly.

team & player value

  • player pricing will also play a part in team selection and trading strategy, and your overall team value.
  • Each player's price will vary based on their most current performance from round to round. A rolling average is used to determine how a player's value changes and they must have played at least 3 games in order for their value to increase or decrease.
  • Your team value is determined based on the overall value of your selected players, plus any leftover amount in your salary cap.
Team editing & trades FAQs

Q: Why do some teams seem to have a larger salary cap/team worth than I do? What is the salary cap? A: Due to the variations in player prices each round, some teams rise in value, and sometimes it appears that they're over the salary cap. Every team starts with exactly the same salary cap value ($5,800,000).

Q: Can I use any of my 34 trades during the league finals if I have some remaining? Do I get more trades during the finals? A: The 34 trades are for the entire Season, with a maximum of 2 per round (and up to 3 in multi-bye rounds 12, 15, 18 and 19) right through to and including the league final series up to round 26. No additional trades will be awarded specifically for league finals, or for any other reason.

Q: I have selected a player who has since become injured or dropped from the team. Can I replace him? A: You can modify your line-ups from your reserves list at any time while a round is NOT in progress, and during a round up until each of your players' actual NRL match has started (at which time they are locked into your squad). You'll also have a total of 2 trades available to you each round (and up to 3 in multi-bye rounds 12, 15, 18 and 19), with a total of 34 trades allowed for the Season.

Q: In the real game, player X has played as a 2nd Row Forward in the last 3 round of the real competition, yet you have him listed as a Front Row. Why? Can he be moved? A: Player positions were determined based on the position/s that each player has played in most frequently in the past. Some players can play very versatile roles in any given match/Season, therefore these players are selectable in multiple positions (although they can only be selected in ONE position, only ONCE per team). Players are locked in their positions at the beginning of the competition and no movement or changes will be made to keep the competition fair and equal throughout.

Q: I have player X my team who is a 2nd Row and a Front Row Forward. How come I can only select him as a 2nd Row Forward? A: You can usually name a player only in the position that you selected them in. However, if, for example, you have a 2nd Row Forward on your team who is also listed as a Front Row Forward AND a Front Row Forward who is also listed as a 2nd Row Forward, you may SUBSTITUTE the two between positions, without costing you a trade. Please keep this in mind and select your team accordingly.

Q: I can't substitute a dual position player into their secondary position in my team? A: Dual position players can only be substituted with other dual position players only, as long as both their positions match. For instance, a dual position player listed as a 2RF, FRF can only be subbed with another player who is also listed as a 2RF, FRF.

Q: A player in my team scored negative points. Is my auto-emergency eligible to replace their score? A: Negative scores are counted as normal towards your team total. Negative scores are also doubled if a player that scores in the negative was selected as your Captain/Vice Captain.

Q: How often do player's values change? A: In order for player values to change, a player must have played at least 3 games. Therefore you will see the first player price changes after the first 3 round of play and weekly thereafter.

Q: If a player in my team does not play, does their value change? A: players that don't play do not have their value change. A player must play in order for their value to change.

Q: What is the formula used to determine a player's change in value? A: We do not provide the specific player pricing formula, however it takes a rolling average from the last 3 games that a player has played. They must have scored points in at least 3 games in order for their value to change. This is then compared to their Season average from last year and previous performances (upon which the initial price was based on), in order to work out the change.

Leagues Competitions
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Quick Tips

  • Create or join up to FIVE public or private mini-leagues of 16, invite and play against friends, colleagues and/or relatives;
  • You'll play 'head-to-head' between rounds 4-22 (excluding 4 'league bye' rounds - 12, 15, 18 & 19) and receive 2 points for a win in your league. The Finals Series follow for the Top 8 and 9th-16th during rounds 23-26);
  • On initial team entry, be sure to field a complete team of 25 players prior to the next upcoming round's lockout in order to join and remain in your league/s;
  • Link your Facebook and/or Twitter accounts to play against all of your Facebook/Twitter contacts in your very own, 'all-in' Facebook & Twitter Leagues!
  • NEW FOR 2013 - Setup or join an unlimited-size group! You can now setup or join up to three Private Groups (in addition to your head-to-head leagues) where you can play against an unlimited number of participants, based on total score! Create or join your office or club league - simply click on the "Groups" tab from your Leagues page to get started!

The Head-to-Head Leagues competition in detail

  • You can create or join, and be a part of up to FIVE private or public mini-leagues with your single team entry. Your team will be entered in at least one private or public mini-league, where you'll compete 'head-to-head' against friends and relatives, or a small group of other participants in the competition.
  • Your league will have its own "fixture", where your team is matched up against other teams in that league each round.
  • You'll score a WIN and 2 points if you get a higher fantasy score than the team you "play" against (or 1 point for a draw). Your league ladder ranks your team based on your win/loss record and percentage.
  • The leagues head-to-head competitions get under way from round 4. Everyone in the league plays against each other once from rounds 4 to 22.
  • In Rounds 12, 15, 18 and 19, there will be league byes (leaving 15 rounds of League head-to-head matches). These rounds feature multiple byes in the actual NRL and as such have been left out of the 'head-to-head' league games, to ensure you have a good compliment and selection of players from the majority of NRL clubs in your league match-ups.
  • rounds 23-26 will comprise of a top 8 finals series, based around the real NRL finals system, to find the overall league premiers. 9th - 16th will also play off for the league's minor premiership.
  • All 5 leagues that you may join will have their own fixture and finals.
  • Through the unique "Coaches Box" feature as part of your Activity Feed, you'll be able to communicate with your league competitors live.

IMPORTANT - Finalising and confirming League entry & incomplete Leagues

  • Teams are entered in leagues on a provisional basis. Leagues of 16 teams will be formed starting at the round 1 rolling lockout and each round thereafter.
  • Your team must contain a complete list of 25 players at the start of the upcoming round's rolling lockout in order to ensure they remain in your league. Any incomplete teams at the time of rolling lockout will be REMOVED from their league without notice and replaced permanently (applies to private and public leagues).
  • If you don't have anyone else in your league OR your league has less than 16 teams in it prior to the start of any round, then it will be merged with another, or filled with random teams and finalised. Anyone already in your league will remain there.
  • If joining the game after round 4, your team will still be a part of a league for the remainder of the Season, however you won't get the opportunity to play against every other team in your league.
  • You can leave/change between leagues at any time until your league's first rolling lockout. Once leagues are finalised, you can no longer change, create or join new leagues.

Public Leagues

  • Creating a public league will allow you to invite anyone you like to your league.
  • Anyone who joins your league or obtains your unique league code will also have the ability to join and invite others to this league.
  • If you selected to join a public league, your entry will be placed in one automatically, at the completion of the next upcoming round, with publishing of results.

Private Leagues

  • If you create a private league, you'll be the only one who can invite others to this league (via the League page).
  • As 'Administrator', you'll also have the ability to REMOVE teams from your league.
  • Anyone joining a Private league is not able to invite others via the league page.

  • When using the automated league invite form on your league page to send invitations, your friends/relatives will be provided with a direct link to the registration page, and will be added to your league automatically upon successful registration.

NEW FOR 2013 - Unlimited size private Groups

  • In addition to being able to play in up to 5 head-to-head leagues of 16, you can now create or join up to THREE unlimited size Private Groups.
  • Create or join your office or club competition where you can have an unlimited number of entrants to compete against, based on total score.
  • simply click on the "Groups" tab from your Leagues page to get started, and follow the simple instructions to invite others or share your Group.

Setup your Facebook and Twitter leagues

  • If you have a Facebook and/or Twitter account, you can now link it to your Holden NRL Dream Team entry.
  • In addition to all the benefits (unified login with your Facebook/Twitter credentials, sharing of data to your wall/followers, etc), you'll be able to setup your very own Facebook and/or Twitter leagues, which are in addition to your maximum 5 regular head-to-head leagues.
  • On linking your account, Holden NRL Dream Team will automatically setup your 'all in' Facebook and/or Twitter league.
  • You'll be ranked based on overall points against any of your Facebook/Twitter contacts who also play Holden NRL Dream Team and have linked their accounts.
  • In addition, you can automatically invite any of those not playing with a simple wall post or tweet directly from Holden NRL Dream Team - or invite them to one of your head-to-head leagues.
Leagues FAQs

Q: How I do create a league where I can compete against my friends? A: You can create a new league from your League page. After accessing your Leagues page, you can click on the 'Create/Join' button to create a new league, or join one that you've been invited to.

Q: How do I enter a new public league? A: To enter a new public league, you will need to create one. In your Leagues page, simply click on the 'Create/Join' button to create a new league. That league will then be merged with other teams after the publishing of the next round's stats.

Q: How do I leave a league? A: In your Leagues page, simply click on the 'leave' button to leave a league. Once your league has been finalised, you will not be able to leave that league. Please note that you must be in at least one league.

Q: I just joined. Why wasn't I added to a league, and where is the option to create one? A: Everyone who signs up to the Holden NRL Dream Team competition will be a part of a league. Look for the 'Leagues' link and button in the game menu bar on the left to access your league.

Q: I've found out that all of my friends are in another league. How do I swap leagues so I can play against them? Can you move my team for me? A: If you've been invited into a league by email, then please follow the prompts in the email to join that league. If you have been provided specific league code, then simply click on the 'Create/Join' button and enter the code into the box provided. If you want to leave the league you are currently in, then click on the 'Leave' button and enter the code in the box provided. Please note, if your league was formed prior to the last round, then it would have been finalised and you can no longer change, create or join new leagues.

Q: Can I change the name of the league that I created? A: Your league name can only be changed prior to your league's first lockout, when your league is finalised and confirmed.

Q: The league that I was in is now different, or its name changed... Why? A: We may add teams or merge leagues where they don't attract enough competitors. All care will be taken to ensure that all original teams that you had in your league will still be there, in addition to new ones. Your league name may therefore change based on these movements.

Q: Why have teams in my league been replaced with other random teams? A: Leagues are merged at the end of each round. Once a league is merged, no further changes can be made to that league and you can no longer change, create or join new leagues. Any team/s in your league that did not have a complete team selected prior to the start of the last round are replaced with other teams.

Q: Why have I been removed from my league? And why can't I rejoin it? A: If you did not have a complete team selected prior to the start of the last round, then your team would have been replaced with another random, complete team. As leagues are finalised each round, you can no longer join that league. Alternatively, if you were entered in a Private league, the league's creator may have removed your team before the league was finalised.

Q: Why can't I join a new league? A: Leagues are merged and finalised at the end of each round. Once a league is finalised, you can no longer change, create or join new leagues.

Q: Why can't I invite people into my league? A: If you have been invited into a Private League, then only the league's creator has the ability to invite more people into that league from their Leagues page.

Q: Can I remove people from my league? A: If you were the Private League creator, you will have the option to remove people from your league.

Q: My friend wants to join my league but can't, why? A: If your league was created before the last round, then it would have been finalised and unfortunately no further users can enter. If your league has yet to be finalised, then please check that you have provided the correct league code to the person you want to join your league, or that you have entered the correct email address in the invite box in your Leagues page.

Q: It says I can be in up to 5 different leagues, why can't I join any more leagues? A: You can only join up to 5 different leagues prior to the start of the next round (after registering). Once your league is finalised at the end of the round, you can no longer change, create or join new leagues.

Q: Does the actual competition begin in round 4? A: No, the competition kicks off as usual with round 1. The league games will operate from rounds 4-22 (including four league 'byes'), so that each of the 16 teams will play against each other once. Rounds 23-26 will consist of a Finals series for the top 8 and bottom 8 teams, based around the real NRL finals elimination system.

If registering prior to the start of the Season, in order for your team to be in the running for major Season prizes, it's very important that you select and enter it prior to the start of the Season. Your team will be ranked in the overall competition from round 1 and score points as usual for all 26 rounds of the Holden NRL Dream Team.

Point Scoring
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Quick Tips

  • You'll score points based on actual player performances from your selected starting 17 line-up, including your four reserves;
  • You receive double points from your Captain (or vice captain if your captain doesn’t play).

How you'll score points

  • Your Holden NRL Dream Team squad is awarded points based on the real performances of the real players in each game, throughout the 26 round NRL home-and-away Season.
  • Points scored by your team each round are based on the performance of the starting line-up of your 17 players for each round, including your on-field 13 and FOUR selected Reserves.
  • The remaining 8 players on your Substitutes list don't score, unless an automatic emergency is required to replace one 0-scoring player in your selected seventeen.
  • The automatic emergency will be the lowest scoring player who receives a score greater than 0 from your Substitutes list, who is not picked as one of your four reserves.

Club Byes in 2013

  • There are multiple rounds in 2013 where a number of teams have a bye.
  • You'll not receive any points from players whose team/s have a bye, and don't play in any particular round. Please keep this in mind and adjust your team accordingly each week and for each match.

Live and final scores

  • While live scoring for your team and your league's opponents and participants will be available during the round, scores and rankings are usually updated, confirmed and finalised the day after the last game of the round.
  • Points are awarded as defined by NRL Stats, the official supplier of the NRL competition.
  • In certain circumstances, due to the complexities involved in the large number of statistics that are provided and processed, delays may occur. Please allow up until 3:00pm AEST on the day following the completion of the round for official statistics to be finalised by NRL Stats and corresponding Holden NRL Dream Team scores to be confirmed.
  • Scores are typically final once completely processed, at which time the competition will be re-opened for team editing for the following round.
POINT SCORING - HOLDEN NRL DREAM TEAM
Stat Description Points Awarded/Deducted
Try 8 Points
Goal 2 Points
Field Goal 5 Points
Try Assist 5 Points
Line Break 4 Points
Line Break Assist 2 Points
Tackle 1 Point
One-on-One Tackle 1 Point
Tackle Break 3 Points
Missed Tackle -2 Points
Ineffective Tackle -1 Point
Offload 2 Points
Error -3 Points
40/20 4 Points
Total metres gained Total metres run divided by 10, rounded down to nearest whole number
Kick Metres Total Metres gained kicking divided by 20, rounded down to the nearest whole number
Penalty conceded -2 Points
Sin-Bin/Send-Off -5/-10 Points


Point Scoring FAQs

Q: Why has my score changed after lockout has ended? A: Any live or end-of-game scoring provided during the round should be treated as tentative and indicative only. Once the stats are reviewed at the end of the round, player scores may change slightly when the official results are published.

Q: Why is my score incorrect? A: It's possible you may have made changes to your line-up. Please refer to the 'How your team scored' column to the right of your team, to view your team's scoring breakdown from the past round.

Q: If I have a non-starting player on my squad who receives a 0, which score is added to my team to replace a non-playing player? A: The lowest scoring Substitute who is not selected as a Reserve (and therefore part of your 'Starting 17') is always used. Please note, Substitutes that score greater than 0 only are used to replace the score of a non-playing player in your team.

Q: What happens if both my Captain and Vice Captain don't play? A: Unfortunately in this instance, you will miss out on double points for a player in your team.

Eliminator
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Quick Tips

  • Be one of the first 65,536 entrants with a complete team to be eligible and entered into Holden NRL Dream Team Eliminator;
  • Each week from round 11, you'll play head-to-head against another team, based on the past round's rankings;
  • Win and you proceed to the next round; lose and your team is instantly eliminated. Can you make it all the way to round 26?

What is Eliminator?

  • Holden NRL Dream Team Eliminator is a 'League of Champions' knockout competition.
  • If you've registered in time, from round 11 your team will be matched up with another team (based on your previous round ranking), and play-off head-to-head.
  • WIN your match and proceed to the next round - LOSE and it's the end of the road, with your team being eliminated.
  • Only the first 65,536 complete teams entered in the overall Holden NRL Dream Team will compete in the league of champions Eliminator competition.

How Eliminator works

  • Each eligible entry will receive a ranking based on their weekly team score at the completion of round 10;
  • Each team in the top 32,768 entries will be matched up against another team in the next 32,768 entries;
  • In round 11, these teams will be matched up and play 'head-to-head' against one another, the winner being the team that scores the most points for the round;
  • The winning teams proceed to the next round, losing teams are eliminated and take no further part in the Eliminator competition;
  • The process is repeated with all remaining teams for the remainder of the Season, until there are 2 teams remaining in round 26. The higher-scoring of the two teams in round 26 will be deemed the Eliminator winner.
Eliminator FAQs

Q: How do I know if my team is entered? A: Keep an eye on the Eliminator competition page. The status of your entry will be provided shortly after results have been processed for round 10.

Q: How do I know who I'll be playing in the next upcoming round? A: Your opponent is decided based on the rankings from the previous week in the overall competition. Your opponent's team will be announced here around Thursday prior to the upcoming round and you'll be able to view their full team (as of last round) and past record. If you make it to the final 64, a complete fixture of all participating teams will be made available.

Site Rankings and Leaderboards
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Quick Tips

  • Your single entry is automatically entered in your supported club's league, your state of origin league, as well as the overall competition;
  • Click on any team name from anywhere on the rankings pages to view their complete and current player line-up, and their performance summary so far for the Season.

One game - multiple competitions

  • Your single team entry is automatically entered in several different competitions and site-wide 'leagues'.
  • You'll also be entered in a competition and rankings against all other supporters of your club, as well as everyone else playing from your state of origin.
  • The Season 2013 rankings page provides you with the top overall rankings, which you can sort by overall score or the past round only.
  • You'll also be able to view the top rankings for any club's supporters or state of origin league.
  • You can check back and view how the overall rankings stood for any previously completed round.

Competing teams

  • Once the Holden NRL Dream Team competition is under way, click on any team name wherever their entry appears throughout the competition (rankings, your mini-Leagues, etc) to see exactly who they had in their squad in previous rounds and how well they are performing.

Supporter vs Supporter, State vs State, League vs League:

  • There are tables that rank the various clubs and states - based on the average scores of entrants in each of the state and club leagues, you can check out where your state and club is ranked against the rest.
  • You'll also find a listing of the top 20 best performing private and public leagues in the competition.
Rankings FAQs

Q. How do I view the top teams from my state? Can I see who is coming first in my supported club league? A. Simply select your state from the drop-down menu at the top of the rankings page, or click on your state in the 'State of Origin Rankings' table. You can do the same for your club's supporters rankings.

The Stats Centre
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Quick Tips

  • The comprehensive Holden NRL Dream Team Stats Centre provides you with all of the NRL player information you'll need to make informed trades and selections;
  • View and sort player rankings by past performances, team, positions and more.
  • View Season-to-date or any previous round's stats;
  • Check out the Market Watch for an up-to-date list of the most popular and most improved players, as well as those who've dropped in form.

All the stats

  • The Holden NRL Dream Team Stats Centre offers several comprehensive features and facilities that will help you with your initial team selection, as well as further substitution and drafting decisions throughout the competition.

Player rankings

  • Comprehensive and sortable lists of player stats, data and additional information.
  • You can view player stats up to any round of the competition, check out their weekly scoring, and sorting by their club or position.
  • You can view summarised, standard player rankings, or click on "Stats view" for a comprehensive, sortable list of all stats and fantasy scores used in the competition for each player.
  • You may add any player to your "watchlist" and keep an eye on their performance from your team page.

Player Profiles

  • Click on a player's name from anywhere on the web site, or use our extensive player search facility.
  • Comprehensive in-game statistics summary and graphs for every player in the Holden NRL Dream Team, round-by-round.

Market Watch

  • Market Watch provides a top 20 players listing of the most popular players, as selected by all participants in Holden NRL Dream Team.
  • You'll also find a list of the most improved players in the competition, as well as those going through a scoring form slump.
  • You can view the Market Watch lists sorted for the Season-to-date, or the last team only.
Stats Centre FAQs

Q. Can I view the highest-scoring players from a certain team or in a certain position? Can I see who scored highest in the last round only? A. You can sort the players by team, position and scores up to any previously completed round, from the drop-down menus near the top of the Stats Centre page. This will display players sorted by their Season-to-date scoring. Simply click on the 'round totals' tab to re-sort the players by their last round score only, in your selected grouping.

Q. What is the "MVP Value" score and ranking? A. The MVP (or Most Valuable Player) is updated throughout the season and provides a 'dollar value per point scored' and ranking based on that value. It's worked out by dividing the player's current value by their current average score per Round - therefore giving you their dollar value per point scored each week.

Contact Us
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Contact us below
If you have general questions, feedback, or specific questions and enquiries regarding the games, the Holden NRL Dream Team wants to hear from you! Simply fill in the form below, and we will be sure to respond within the next 24 hours to all technical-related queries!
(Note: If you have a general question, please check our constantly updated Game Information and Frequently Asked Questions, by following the links above, to see if it has been answered already).
Your Full Name:
Your Email Address:
Enquiry Type:
Please enter your comments/enquiry below:

 
Before you send your query

The Holden NRL Dream Team competition receives hundreds of emails on a weekly basis. To ensure that we can provide the best and quickest possible service to all genuine support queries, please read through the help & game info section and frequently asked questions sections by clicking on the links above, to ensure your question has not already been answered.

Holden NRL Dream Team - Terms & Conditions
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Note - If you are a prize winner in the 2013 promotion, our promotion partner, Salmat Digital, will be in contact with you to confirm your details.

2013 OFFICIAL NRL DREAM TEAM COMPETITION ("Promotion")

TERMS AND CONDITIONS OF ENTRY

  1. Information on how to enter and prizes form part of these conditions. Entry into this Promotion is deemed acceptance of the conditions of entry.
  1. The Promoter is Telstra Corporation Limited (ABN 33 051 775 556) of Level 3, 400 George Street, Sydney, NSW 2000 ("Promoter").
  1. The 2013 Official NRL Dream Team Rules ("Rules") apply to this Promotion, except to the extent of any inconsistency with these terms. The Rules are available at dreamteam.nrl.com ("Website").
  1. The Promotion commences at 12:01 am Australian Eastern Daylight Savings Time ("AEDST") on Friday 25 January 2013 and closes at 11:59 am Australian Eastern Standard Time ("AEST") on Sunday 8 September 2013 ("Promotion Period"), and will cover each of the 26 rounds of fixtures conducted as part of the 2013 National Rugby League Premiership season ("Rounds"), as notified on the Website, concluding at the end of Round 26.
  1. Entry in this Promotion is open to:
    1. all Australian residents, over the age of 12 years; and
    2. all New Zealand residents, over the age of 12 years,

who are eligible to participate in the 2013 Official NRL Dream Team Game

("Game") on the Website as specified in the Rules ("Eligible Entrants").

  1. If an entrant is under 18 years, they must have their parent or guardian's consent to enter this promotion. The Promoter reserves the right to request this consent in writing.
  2. Management, employees and contractors of the Promoter, the NRL, all NRL official clubs, Vapormedia Pty Ltd, their agencies and other firms or companies associated with this Promotion, and their immediate families, are not eligible to enter.
  1. To enter and be eligible to win, Eligible Entrants must, during the Promotion Period, participate in the Game on the Website, in accordance with the Rules and agree to enter this Promotion ("Eligible Entry").
  1. Only one Eligible Entry per Eligible Entrant (and per email address supplied) will be accepted. Entrant rankings will appear on the Website, but this is only an indication of ranking for all participants in the Game and not of ranking for Eligible Entrants.
  1. Eligible Entrants will score points based upon their selected players in their Eligible Entry for each Round in which they participate in the Game. Points will be awarded for each performance statistic attributed to that player during the Round, as set out in the Rules.
Weekly Prizes

  1. Weekly Prize Winners will be determined at 12:00 noon (Weeks 1 to 4 AEDST and Weeks 5 to 26 AEST) on the date for that Round specified in clause 13 ("Weekly Prize Judging").
  1. Judging of the Weekly Prize Winners (as opposed to the points to be awarded under the Rules) will take place at 107/425 Docklands Drive, Docklands, VIC 3008 ("Weekly Judging Location") and will be conducted by a representative of Vapormedia Pty Ltd ("Vapormedia") on behalf of the Promoter. The Judge's decision is final and no correspondence will be entered into.
  1. The Judging Dates (as applicable) for each of the Weekly Prizes are as follows, weekly winners will be published on the Website the week following each judging:
WEEK/ROUND JUDGING DATE (Wednesday)
1 Wednesday 13 March 2013
2 Wednesday 20 March 2013
3 Wednesday 27 March 2013
4 Wednesday 3 April 2013
5 Wednesday 10 April 2013
6 Wednesday 17 April 2013
7 Wednesday 1 May 2013
8 Wednesday 8 May 2013
9 Wednesday 15 May 2013
10 Wednesday 22 May 2013
11 Wednesday 29 May 2013
12 Wednesday 5 June 2013
13 Wednesday 12 June 2013
14 Wednesday 19 June 2013
15 Wednesday 26 June 2013
16 Wednesday 3 July 2013
17 Wednesday 10 July 2013
18 Wednesday 17 July 2013
19 Wednesday 24 July 2013
20 Wednesday 31 July 2013
21 Wednesday 7 August 2013
22 Wednesday 14 August 2013
23 Wednesday 21 August 2013
24 Wednesday 28 August 2013
25 Wednesday 4 September, 2013
26 Wednesday 11 September, 2013

  1. From all Eligible Entries, the Eligible Entrant who has scored the most points and is ranked higher in each Round (calculated in accordance with the Rules) will receive from the Promoter a cheque or direct bank transfer in the amount of AUD$500.00 (inc GST), 2 x NRL Week 1 Final tickets valued at AUD$40 (inc GST) each and a replica NRL trophy valued at AUD$120 (inc GST) each ("Weekly Prize"). In the event of a tie between two (2) or more Eligible Entrants for a position on the scoreboard after any Round the Eligible Entrants, from the tied Eligible Entrants, who registered to participate in the Game on the Website first in time will be ranked higher.
  1. An Eligible Entrant can only receive one Weekly Prize during the Promotion Period. If an Eligible Entrant has scored the most points in a Round more than once during the Promotion Period, the Weekly Prize Winner will be the Eligible Entrant who had the next highest score for the same Round (and who had not previously won a Weekly Prize).
  1. Individual value of each Weekly prize is valued at AUD$700 (inc GST). The total value of the Weekly Prize pool is up to AUD$18,200.00 (inc GST).
  1. Weekly Prize Winners will be notified in writing within two days of the judging date and their details will be published on the Website the week following the judging date, and in The Australian in accordance with the below table;
WEEK/ROUND JUDGING DATE (Wednesday) Published in The Australian
1 Wednesday 13 March 2013 Wednesday 3 April 2013
2 Wednesday 20 March 2013 Wednesday 3 April 2013
3 Wednesday 27 March 2013 Wednesday 3 April 2013
4 Wednesday 3 April 2013 Wednesday 1 May 2013
5 Wednesday 10 April 2013 Wednesday 1 May 2013
6 Wednesday 17 April 2013 Wednesday 1 May 2013
7 Wednesday 1 May 2013 Wednesday 22 May 2013
8 Wednesday 8 May 2013 Wednesday 22 May 2013
9 Wednesday 15 May 2013 Wednesday 22 May 2013
10 Wednesday 22 May 2013 Wednesday 12 June 2013
11 Wednesday 29 May 2013 Wednesday 12 June 2013
12 Wednesday 5 June 2013 Wednesday 12 June 2013
13 Wednesday 12 June 2013 Wednesday 3 July 2013
14 Wednesday 19 June 2013 Wednesday 3 July 2013
15 Wednesday 26 June 2013 Wednesday 3 July 2013
16 Wednesday 3 July 2013 Wednesday 24 July 2013
17 Wednesday 10 July 2013 Wednesday 24 July 2013
18 Wednesday 17 July 2013 Wednesday 24 July 2013
19 Wednesday 24 July 2013 Wednesday 14 August 2013
20 Wednesday 31 July 2013 Wednesday 14 August 2013
21 Wednesday 7 August 2013 Wednesday 14 August 2013
22 Wednesday 14 August 2013 Wednesday 4 September 2013
23 Wednesday 21 August 2013 Wednesday 4 September 2013
24 Wednesday 28 August 2013 Wednesday 4 September 2013
25 Wednesday 4 September 2013 Wednesday 18 September 2013
26 Wednesday 11 September 2013 Wednesday 18 September 2013

  1. Weekly Prizes will be distributed within 28 days of the corresponding Weekly Prize Judging.
  1. If a Weekly Prize is not claimed by 12:00 noon on the Wednesday 3 months after the original Weekly Prize Judging ("Re-judge Date"), the Eligible Entrant who had the second highest score for the same Round (and who had not previously won a Weekly Prize) will receive that Weekly Prize ("Subsequent Weekly Prize Winner"). In the event of a tie between two (2) or more Eligible Entrants for a position on the scoreboard after any Round the Eligible Entrants, from the tied Eligible Entrants, who registered to participate in the Game on the Website first in time will be ranked higher.
  1. The Subsequent Weekly Prize Winner will be notified in writing within two days of the re-judge date. The winner's name will be published on the Website on the Friday after the subsequent Re- judge date.
Early League Creation Prize

  1. All Eligible Entrants who completed an Eligible Entry and who created a League that is filled before 7.30pm AEDST on Tuesday 5 March 2013 will be entered into the draw for the Early League Creation Prize.
  1. A computerised draw for the Early League Creation Prize will take place at 11:00 am AEDST on Tuesday 12 March 2013 ("Draw Date") at Salmat Digital, Level 2, 116 Miller Street, North Sydney NSW 2060 ("Early League Creation Prize Location") and will be conducted by a representative of Salmat Digital on behalf of the Promoter.
  1. Eligible Entrants will receive one Eligible Entry for each new League they created that is filled prior to 7.30pm AEDST on Tuesday 5 March 2013. Eligible Entrants may have multiple entries in the draw, based on each different league created.
  1. The first ten (10) Eligible Entries drawn will each receive from the Promoter a 10 x General Admission tickets to a 2013 Telstra Premiership match valued at AUD $10.00 (inc GST) each ("Early League Creation Prize").
  1. The Winners will be notified in writing within 2 days of the Draw Date. The Winners' names will be published on the Website by Tuesday 19 March 2013.
  1. The total Early League Creation Prize pool value is AUD$1,000.00 (inc GST).
  1. In the event that an Early League Creation Prize has not been claimed by 12.00pm AEST on Wednesday 12 June 2013 and the original winner was not from Western Australia, a computerised re-draw for the Prize will take place at 11:00am AEST on Thursday 13 June 2013 ("Re-Draw Date") at the original Early League Creation Draw Location, subject to any directions given by State and Territory gaming departments. The re-draw Early League Creation Prize winner will be notified in writing within 2 days of the unclaimed prize date, and their name will be published on the Website by Thursday 20 June 2013. General Admission tickets are only valid from Round 1 to Round 16 of the 2013 Telstra Premiership.
  1. If the original winner of an Early Registration Prize is a resident of Western Australia, the Promoter will hold the unclaimed Prize for one year from the draw date and, in the event it has not been claimed by that date, the Promoter will seek directions from the Western Australia Department of Racing, Gaming and Liquor.
All Stars Major Prize

  1. The All Stars Major Prize Winner of the Promotion will be determined at 2:00 pm AEDST on Tuesday 12 February 2013 ("All Stars Major Prize Judging").
  1. Judging of the All Stars Major Prize Winner (as opposed to the points to be awarded under the Rules) will take place at 107/425 Docklands Drive, Docklands, VIC 3008 ("All Stars Major Prize Judging Location") and will be conducted by a representative of Vapormedia Pty Ltd ("Vapormedia") on behalf of the Promoter. All Eligible Entrants will be considered in the judging for the All Stars Major Prize. The Judge's decision is final and no correspondence will be entered into.
  1. From all Eligible Entries, the Eligible Entrant who the Judge determines has scored the most points will receive from the Promoter a cheque or direct bank transfer in the sum of AUD$5,000.00 and 2 x NRL Supporter's Kit valued at AUD$335 (inc GST) each, the winner will be able to choose their 2 x favourite NRL teams for their NRL club merchandise supporter kits consisting of a jersey, a cap, a ball, a polo and scarf. In the event of a tie between two (2) or more Eligible Entrants, the Eligible Entrants, from the tied Eligible Entrants, who registered to participate in the Game on the Website first in time will be ranked higher.
  1. The total value of the All Stars Major Prize pool is up to AUD$5,670.00 (inc GST).
  1. The All Stars Major Prize Winner will be notified in writing within 2 days of the judging date and their name will be published on the Website and in The Australian on Tuesday 26 February 2013.
  1. In the event that the All Star Major Prize is not claimed by 12.00 noon AEDST on Monday 13 May 2013, the Eligible Entrant who had the second highest amount of points after the All Stars Major Prize Winner (calculated in accordance with the Rules) will receive the Prize ("Subsequent All Stars Major Prize Winner"). In the event of a tie between two (2) or more Eligible Entrants for a position on the scoreboard, the Eligible Entrants, from the tied Eligible Entrants, who registered to participate in the Game on the Website first in time will be ranked higher.
  1. The Subsequent All Stars Major Prize Winner will be notified in writing within 2 days of the unclaimed prize date and their name will published on the Website and in The Australian on Wednesday 29 May 2013.
Major Prize

  1. The Major Prize Winner of the Promotion will be determined at 2:00 pm AEST on Wednesday 11 September 2013 ("Major Prize Judging").
  1. Judging of the Major Prize Winner (as opposed to the points to be awarded under the Rules) will take place at 107/425 Docklands Drive, Docklands, VIC 3008 ("Major Prize Judging Location") and will be conducted by a representative of Vapormedia Pty Ltd ("Vapormedia") on behalf of the Promoter. All Eligible Entrants will be considered in the judging for the Major Prize, whether or not the Eligible Entrant was a Weekly Prize winner or an Early League Creation Prize winner. The Judge's decision is final and no correspondence will be entered into.
  1. From all Eligible Entries, the Eligible Entrant who the Judge determines has scored the most points and is ranked higher (calculated in accordance with the Rules) taking into account all scores for all Rounds during the Promotion Period ("Major Prize Winner") will receive from the Promoter AUD$25,000.00 in the form of a bank cheque made out the winner or a direct transfer to their nominated account. The major winner will also receive Return economy flights for 2 people to London (valued at up to AUD$4,000), from the winners nearest capital city, 5 nights accommodation in a 3 star hotel (valued at up to AUD$3,000), 2 tickets to the opening match of the Rugby League World Cup between Australia and England on Sat October 26 2013, Millennium Stadium, Cardiff (valued at up to $400) and a training session visit with the Kangaroos. Other than the flights described above, transfers are not included and are the responsibility of the winner. In the event of a tie between two (2) or more Eligible Entrants for a position on the scoreboard after any Round (for a Round Ranking or an Overall Ranking) the Eligible Entrant, from the tied Eligible Entrants, who registered to participate in the Game on the Website first in time will be ranked higher.
    Prize must be taken in conjunction with the event (Saturday October 26 2013).
  1. The total value of the Major Prize pool is up to AUD$32,400.00 (inc GST).
  1. The Major Prize Winner will be notified in writing within 2 days of the judging date. Major Prize Winner's name will be published on the Website and in The Australian on Wednesday 25 September 2013.
  1. By accepting the prize, the winner agrees to participate in and co-operate as required with all reasonable media editorial requests relating to the prize, including but not limited to, being interviewed and photographed, filmed and/or chaperoned throughout the duration of the prize.
  1. In consideration for the Promoter awarding the prize to the winner, the winner hereby assigns to the Promoter all right, title and interest in and to all copyright in any material created pursuant to the winner's participation in any aspect of the prize (Works). The winner acknowledges that the Promoter is free to use the Works and to exercise its rights in relation thereto and the winner will not be entitled to any fee for such use.
  1. In consideration for the Promoter awarding the prize to the winner, the winner hereby permits the winner's image and/or voice, as recorded, photographed or filmed during the winner's participation in the prize to appear in connection with The Promoter and sponsors or the advertising or marketing thereof, in any media whatsoever throughout the world and the winner will not be entitled to any fee for such use.
  1. The value of the Major Prize is the recommended retail price given at December 2012 and neither NRL nor the Promoter takes any responsibility for any change in value. Awarding of the Major Prize is subject to the Major Prize Winner participating in promotional events and marketing activity associated with the awarding of the Major Prize, as reasonably requested by NRL and Telstra.
  1. If the winner is unable to take any part of the major prize, then the element of the prize will be forfeited and the Promoter will not offer any substitute prize in place of this
  1. In the event that the Major Prize is not claimed by 12.00 noon AEDST on Wednesday 2 October 2013, the Eligible Entrant who had the second highest amount of points after the Major Prize Winner (calculated in accordance with the Rules) will receive the Major Prize ("Subsequent Major Prize Winner"). In the event of a tie between two (2) or more Eligible Entrants for a position on the scoreboard after any Round (for a Round Ranking or an Overall Ranking) the Eligible Entrant, from the tied Eligible Entrant, who registered to participate in the Game on the Website first in time will be ranked higher. The Subsequent Major Prize winner is not eligible for the travel, accommodation and tickets to the Rugby League World Cup, as these prizes are only valid for the dates specified.
  1. The Subsequent Major Prize Winner will be notified in writing within 2 days of the unclaimed prize date and their name will published on the Website and in The Australian on Wednesday 9 October 2013.
Minor Prize (2nd Overall)

  1. The Minor (2nd Overall) Prize Winner of the Promotion will be determined at 2:00 pm AEST on Wednesday 11 September 2013 ("Minor Prize Judging").
  1. Judging of the Minor Prize Winner (as opposed to the points to be awarded under the Rules) will take place at 107/425 Docklands Drive, Docklands, VIC 3008 ("Minor Prize Judging Location") and will be conducted by a representative of Vapormedia Pty Ltd ("Vapormedia") on behalf of the Promoter. All Eligible Entrants will be considered in the judging for the Minor Prize, whether or not the Eligible Entrant was a Weekly Prize winner or an Early League Creation Prize winner. The Judge's decision is final and no correspondence will be entered into.
  1. From all Eligible Entries, the Eligible Entrant who the Judge determines has scored the second most points after the Major Prize Winner and is second ranked highest (calculated in accordance with the Rules) taking into account all scores for all Rounds during the Promotion Period ("Minor Prize Winner") will receive from the Promoter a cheque or direct bank transfer in the sum of AUD$1,000.00 (inc GST). In the event of a tie between two (2) or more Eligible Entrants for a position on the scoreboard after any Round (for a Round Ranking or an Overall Ranking) the Eligible Entrant, from the tied Eligible Entrants, who registered to participate in the Game on the Website first in time will be ranked higher.
  1. The total value of the Minor Prize pool is up to AUD$1,000.00 (inc GST).
  1. The Minor Prize Winner will be notified in writing within 2 days of the judging date. Minor Prize Winner's name will be published on the Website and in The Australian on Wednesday 25 September 2013.
  1. In the event that the Minor Prize is not claimed by 12.00 noon AEDST on Wednesday 11 December 2013, the Eligible Entrant who had the second highest amount of points after the Minor Prize Winner (calculated in accordance with the Rules) will receive the Minor Prize ("Subsequent Minor Prize Winner"). In the event of a tie between two (2) or more Eligible Entrants for a position on the scoreboard after any Round (for a Round Ranking or an Overall Ranking) the Eligible Entrant, from the tied Eligible Entrants, who registered to participate in the Game on the Website first in time will be ranked higher.
  1. The Subsequent Minor Prize Winner will be notified in writing within 2 days of the unclaimed prize date and their name will published on the Website and in The Australian on Wednesday 18 December 2013.
Eliminator Prize

  1. The first 65,536 Entrants who register to play the Game on the Website will be eligible to compete for the Eliminator Prize ("Eligible Eliminator Entrant"), commencing in Round 11 of the 2013 NRL season and concluding in Round 26 ("Eliminator Competition")
  1. The Eliminator Competition will be conducted as follows:
    1. each Eligible Eliminator Entrant will receive a ranking based on their score at the completion of Round 10, with the highest score ranked number 1, to the lowest score ranked 65,536;
    2. each Eligible Eliminator Entrant in the top 32,768 rankings will be randomly matched up against another Eligible Eliminator Entrant in the next 32,768 rankings;
    3. in Round 11, Eligible Eliminator Entrants will participate in the Game "head-to-head", with the Eligible Eliminator Entrant that scores the most points for that Round (in accordance with the Rules) progressing to the next Round to be matched against another winning Eligible Eliminator Entrant for the next Round. Losing Eligible Eliminator Entrants will be eliminated from the Eliminator Competition. In the event of a tie between two (2) or more Eligible Entrants for a position on the scoreboard after any Round (for a Round Ranking or an Overall Ranking) the Eligible Entrant, from the tied Eligible Entrants, who registered to participate in the Game on the Website first in time will be ranked higher;
    4. the same process as set out in (c) above will be repeated for each of the remaining Rounds, until there are only two Eligible Eliminator Entrants remaining in Round 26; and
    5. out of the two Eligible Eliminator Entrants left in Round 26, the Eligible Eliminator Entrant that scores the most points for that Round (in accordance with the Rules) will receive from the Promoter the Eliminator Prize ("Eliminator Prize Winner"). In the event of a tie between two (2) or more Eligible Entrants for a position on the scoreboard after any Round (for a Round Ranking or an Overall Ranking) the Eligible Entrant, from the tied Eligible Entrants, who registered to participate in the Game on the Website first in time will be ranked higher.
  1. In the event that there are fewer than the required number of Eligible Eliminator Entrants, Eligible Eliminator Entrants who are not matched up against another Eligible Eliminator Entrant in a Round will have a "bye" for that Round and will automatically progress to the next Round.
  1. The Eliminator Prize consists of a cheque or direct bank transfer for AUD$1, 000.00 and 4 x NRL 2013 Category 1 Grand Final Tickets valued at $190 each (inc GST) ("Eliminator Prize").
  1. The total Eliminator Prize pool is valued at AUD$1, 760.00 (inc GST).
  1. Judging for the Eliminator Prize will take place at 2.00pm AEST on Wednesday 11 September 2013 ("Eliminator Prize Judging") at 107/425 Docklands Drive, Docklands, VIC 3008 ("Eliminator Judging Location") and will be conducted by a representative of Vapormedia Pty Ltd ("Vapormedia") on behalf of the Promoter. The Judge's decision is final and no correspondence will be entered into.
  1. The Eliminator Prize Winner will be notified in writing within 2 days of the judging date. The winner's name will be published on the Website and in The Australian on Wednesday 25 September 2013.
  1. If the Eliminator Prize is not claimed by 12.00 noon AEDST on Wednesday 11 December 2013, the Eligible Eliminator Entrant who was matched against the Eliminator Prize winner in Round 26 will be the winner ("Subsequent Eliminator Prize Winner"). The Subsequent Eliminator Prize Winner is not eligible to win the Grand Final tickets as they are only valid for the 2013 Telstra Premiership Grand Final which takes place in October. In this instance a substitute prize of equal value will be offered.
  1. The Subsequent Eliminator Prize Winner will be notified in writing within 2 days of the unclaimed prize date, and their name will be published on the website and in The Australian on Wednesday 18 December 2013.
Top Weekly Scorer Prize

  1. The Top Weekly Scorer Prize Winner of the Promotion will be determined at 12.00 noon AEST on Wednesday 11 September 2013 ("Top Weekly Scorer Prize Judging").
  1. Judging of the Top Weekly Scorer Prize Winners (as opposed to the points to be awarded under the Rules) will take place at 107/425 Docklands Drive, Docklands, VIC 3008 ("Top Weekly Scorer Prize Location") and will be conducted by a representative of Vapormedia on behalf of the Promoter. The Judge's decision is final and no correspondence will be entered into.
  1. From all Weekly Prize Winners, the Weekly Prize Winner who, as determined by the Judge, has scored the most points in their winning Round during the entire Promotion Period ("Top Weekly Scorer Prize Winner"), will receive from the Promoter a cheque or direct bank transfer for AUD$1, 000.00 and 4 x NRL Category 1 Grand Final Tickets valued at $190 each (inc GST) ("Top Weekly Scorer Prize").
  1. In the event of a tie-break (where more than one Weekly Prize Winner has scored the same highest number of points in their respective winning Round ("Equal Top Weekly Scorers"), the Equal Top Weekly Scorer whose second highest score in a single Round (taking into account all scores for all Rounds during the Promotion Period) is the highest will receive from the Promoter the Top Weekly Scorer Prize. In the event of a further tie-break (where more than one Weekly Prize Winner has scored the same number of points in their second highest number score), the Equal Top Weekly Scorer whose third highest score in a single Round (taking into account all scores for all Rounds during the Promotion Period) is the highest will receive from the Promoter the Top Weekly Scorer Prize. This process will continue until a single winner is determined. For the avoidance of doubt, only one Eligible Entrant will receive the Top Weekly Scorer Prize.
  1. The Weekly Prize Winners are also eligible for the Top Weekly Scorer Prize.
  1. The total value of the Top Weekly Scorer Prize pool is AUD$1,760.00 (inc GST).
  1. The Top Weekly Scorer Prize Winner will be notified in writing within two days of the judging date and their name will be published in The Australian and on the Website on Wednesday 25 September 2013.
  1. In the event that the Top Weekly Scorer Prize is not claimed by 12.00 noon AEDST on Wednesday 11 December 2013, the Eligible Entrant who had the second highest score in a Round (calculated in accordance with the Rules), taking into account all scores for all Rounds during the Promotion Period, and taking into account the tie-breaker process under clause 69, will receive the Top Weekly Scorer Prize ("Subsequent Top Weekly Scorer Prize Winner"). The Subsequent Top Weekly Prize Winner is not eligible to win the Grand Final tickets as they are only valid for the 2013 Telstra Premiership Grand Final which takes place in October.
  1. The Subsequent Top Weekly Scorer Prize Winner will be notified in writing within 2 days of the unclaimed prize date and their name will be published in The Australian and on the Website on Wednesday 18 December 2013.
Origin Prize Winner

  1. The Origin Prize Winner of the Promotion will be determined at 12.00 noon AEST on Friday 19 July 2013 ("Origin Prize Judging").
  1. Judging of the Origin Prize Winner (as opposed to the points to be awarded under the Rules) will take place at 107/425 Docklands Drive, Docklands, VIC 3008 ("Origin Prize Location") and will be conducted by a representative of Vapormedia Pty Ltd ("Vapormedia") on behalf of the Promoter. All Eligible Entrants will be considered in the judging for the Origin Prize. The Judge's decision is final and no correspondence will be entered into.
  1. From all Eligible Entries, the Eligible Entrant who the Judge determines has scored the most points from the Origin Dream Team competition ("Origin Prize Winner"), will receive from the Promoter a cheque or direct bank transfer in the sum of AUD$5,000.00 and 2 x NRL Supporter's Kit valued at AUD$335 (inc GST) each, the winner will be able to choose their 2 x favourite NRL teams for their NRL merchandise supporter kits consisting of a jersey, a cap, a ball, a polo and scarf. ("Origin Prize").
  1. In the event of a tie between two (2) or more Eligible Participants for a position on the scoreboard, the Eligible Participant, from the tied Eligible Participants, who registered to participate in the Game on the Website first in time will be ranked higher.
  1. The Weekly Prize Winners are also eligible for the Origin Prize.
  1. The total value of the Origin Prize pool is AUD$5,670.00 (inc GST).
  1. The Origin Prize Winner will be notified in writing within two days of the judging date and their name will be published in The Australian and on the Website on Friday 2 August 2013.
  1. In the event that the Origin Prize is not claimed by 12.00 noon AEDT on Monday 21 October 2013, the Eligible Entrant who had the second highest score in a Round (calculated in accordance with the Rules), taking into account all scores for all Rounds during the Promotion Period, and taking into account the tie-breaker process under clause 76, will receive the Origin Prize ("Subsequent Origin Prize Winner").
  1. The Subsequent Origin Prize Winner will be notified in writing within 2 days of the unclaimed prize date and their name will be published in The Australian and on the Website on Monday 28 October 2013.
Club Champion Prizes

  1. The Club Champion Prize Winners of the Promotion will be determined at 12.00 noon AEST on Wednesday 11 September 2013 ("Club Champion Prize Judging").
  1. Judging of the Club Champion Prize Winners (as opposed to the points to be awarded under the Rules) will take place at 107/425 Docklands Drive, Docklands, VIC 3008 ("Club Champion Prize Location") and will be conducted by a representative of Vapormedia Pty Ltd ("Vapormedia") on behalf of the Promoter. The Judge's decision is final and no correspondence will be entered into.
  1. From all Eligible Entries, as determined by the Judge, one winner for each of the 16 registered NRL clubs who has scored the most points and is ranked higher (calculated in accordance with the Rules) within their registered NRL club (selected upon registration) taking into account all scores for all rounds during Promotion Period ("Club Champion Prize Winner") will each receive from the Promoter 1 x Club Prize Pack from their respective NRL club which includes the club's NRL merchandise cap, jersey, and scarf valued at AUD$180 (inc GST) and 2 x 2014 Non ticketed NRL club membership, winners will be able to select the club of their choice valued at $80.00 (inc GST) each ("Club Champion Prize").
  1. In the event of a tie between two (2) or more Eligible Participants for a position on the scoreboard after any Round (for a Round Ranking or an Overall Ranking) the Eligible Participant, from the tied Eligible Participants, who registered to participate in the Game on the Website first in time will be ranked higher.
  1. The Major, Minor and Weekly Prize Winners are also eligible for the Club Champion Prize.
  1. Individual Club Champion prize is valued at AUD$340 (inc GST) each. The total value of the Club Champion Prize pool is AUD$5,440.00 (inc GST).
  1. The Club Champion Prize Winners will be notified in writing within two days of the judging date and their name will be published on the Website by Wednesday 25 September 2013.
  1. In the event that the Club Champion Prize is not claimed by 12.00 noon AEDT on Wednesday 11 December 2013, the Eligible Entrant who had the second highest score in a Round (calculated in accordance with the Rules), taking into account all scores for all Rounds during the Promotion Period, and taking into account the tie-breaker process under clause 85, will receive the Club Champion Prize ("Subsequent Club Champion Prize Winner").
  1. The Subsequent Club Champion Prize Winner will be notified in writing within 2 days of the unclaimed prize date and their name will be published on the Website by Wednesday 18 December 2013.
Top 10 Placing Overall Prizes

  1. The Top 10 Placing Overall Winners of the Promotion will be determined at 1:00 pm AEST on Wednesday 11 September 2013 (being the Wednesday after the completion of all Weeks) ("Top 10 Overall Prize Prize Judging").
  1. Judging of the Top 10 Placing Overall Winners will take place at Vapormedia Pty Ltd 107/425 Docklands Drive, Docklands, VIC 3008 ("Top 10 Overall Prize Location") and will be conducted by a representative of Vapormedia Pty Ltd ("Vapormedia") on behalf of the Promoter. The Judge's decision is final and no correspondence will be entered into.
  1. From all Eligible Entries, as determined by the Judge, who have scored the most points and ranked in the top 10 (calculated in accordance with the Rules) on the Ladder, taking into account all scores for all rounds during the Promotion Period ("Top 10 Placing Overall Winner") will each receive from the Promoter 2 x 2014 Season Passes valued at AUD$150.00 each (total $300.00) (inc GST) each ("Top 10 Placing Overall Prize").
  1. In the event of a tie between two (2) or more Eligible Participants for a position on the Ladder or scoreboard for their Overall Ranking, the Eligible Entrant then the winner will be the entrant who first registered their details on the Website.
  1. Individual Top 10 Placing Overall prize is valued at AUD$300.00 (inc GST) each. The total value of the Top 10 Placing Overall prize pool is AUD$3,000.00 (inc GST).
  1. The Top 10 Placing Overall prize Winners will be notified in writing and their names will be published on the Website and The Australian on Tuesday 17 September 2013.
  1. In the event that the 10 Placing Overall Prize is not claimed by 12.00 noon AEDST on Wednesday 11 December 2013, the Eligible Entrant who had the second highest score, taking into account all scores for all Rounds during the Promotion Period, and taking into account the tie-breaker process under clause 83, will receive the Top 10 Overall Prize ("Top 10 Placing Overall Prize Winner").
  1. The Subsequent Top 10 Placing Overall Prize Winner will be notified in writing within 2 days of the unclaimed prize date and their name will be published on the Website by Wednesday 18 December 2013.
Test Match Prizes

  1. The Test Match Prize Winner of the Promotion will be determined at 2:00 pm AEDST on Tuesday 23 April 2013 ("Test Match Prize Judging").
  1. Judging of the Test Match Prize Winner (as opposed to the points to be awarded under the Rules) will take place at 107/425 Docklands Drive, Docklands, VIC 3008 ("Test Match Prize Judging Location") and will be conducted by a representative of Vapormedia Pty Ltd ("Vapormedia") on behalf of the Promoter. All Eligible Entrants will be considered in the judging for the All Stars Major Prize. The Judge's decision is final and no correspondence will be entered into.
  1. From all Eligible Entries, the Eligible Entrant who the Judge determines has scored the most points will receive from the Promoter a cheque or direct bank transfer in the sum of AUD$5,000.00 and 2 x NRL Supporter's Kit valued at AUD$335 (inc GST) each, the winner will be able to choose their 2 x favourite NRL teams for their NRL club merchandise supporter kits consisting of a jersey, a cap, a ball, a polo and scarf. In the event of a tie between two (2) or more Eligible Entrants, the Eligible Entrants, from the tied Eligible Entrants, who registered to participate in the Game on the Website first in time will be ranked higher.
  1. The total value of the Test Match Prize pool is up to AUD$5,670.00 (inc GST).
  1. The Test Match Prize Winner will be notified in writing within 2 days of the judging date and their name will be published on the Website and in The Australian on Tuesday 30 April 2013.
  1. In the event that the Test Match Prize is not claimed by 12.00 noon AEDST on Monday 13 May 2013, the Eligible Entrant who had the second highest amount of points after the Test Match Prize Winner (calculated in accordance with the Rules) will receive the Prize ("Subsequent Test Match Prize Winner"). In the event of a tie between two (2) or more Eligible Entrants for a position on the scoreboard, the Eligible Entrants, from the tied Eligible Entrants, who registered to participate in the Game on the Website first in time will be ranked higher.
  1. The Subsequent Test Match Prize Winner will be notified in writing within 2 days of the unclaimed prize date and their name will published on the Website and in The Australian on Wednesday 29 May 2013.
Minors

  1. If a prize winner is under the age of 18 years, the prize may be awarded to their parent or legal guardian on behalf of the winner (Promoter's discretion).
  1. The Major Prize Winner, Minor Prize Winner, Weekly Prize Winners, Early League Creation Prize Winner, All Stars Major Prize Winner, Origin Prize Winner, Test Match Prize Winner, Club Champion, Top 10 Prize Winners, Eliminator Prize Winner and the Top Weekly Scorer Prize Winner (and their parents or legal guardians if they are under 18 years of age) are required to sign a release and indemnity form in favour of the Promoter and return the document to the Promoter prior to taking their prizes.
  1. A parental or guardian consent referred to in these terms must:
    1. consent to the matters referred to in these terms and conditions; and
    1. include the words "in consideration of Telstra agreeing to admit the entrant into this Promotion, [name of Parent or Guardian] agrees to be bound by the terms of entry into the Promotion".
General

  1. The total maximum prize pool value for Australian residents is up to AUD$81,570.00 (inc GST).
  1. Prizes are not transferable or exchangeable and are not redeemable for cash, except for the cheque components of the prizes. All other costs associated with a prize are the responsibility of the winner including but not limited to any costs or commissions associated with any currency conversion.
  1. If the winner/s is under the age of 18 as at the date of the draw, an adult must accompany the minor in the participation of the prize.
  1. The major prize is subject to hotel and flight availability. The prize is not available during peak times such as public holidays and school holidays (if applicable) and cannot be changed once the booking has been made.
  1. Air tickets are available on the regular scheduled services of each airline and are subject to seasonal embargos. Flight itinerary may have to be adjusted depending on the airlines departure city and their current flight schedule. Frequent Flyer points are not available from any airline.
  1. A credit card imprint or cash deposit may be required from the winner at check-in to the hotel, for all incidental charges. Once accommodation vouchers are issued they are non-changeable.
  1. It is the traveller's personal responsibility to ensure that they have valid documentation, including but not limited to valid passports and visas, which meet the requirements of immigration and other government authorities at every destination. Any fines, penalties, payments or expenditures incurred as a result of such documents not meeting the requirements of those authorities will be the sole responsibility of the traveller/s.
  1. Telstra Corporation Limited, Salmat Digital Pty Limited, Vapormedia Pty Ltd make no representation as to the safety, conditions or other issues that may exist at any destination. International travel advice can be obtained from various sources, including government, local consular offices and the web site of the Australian Department of Foreign Affairs and Trade.
  1. NRL Game tickets are subject to any terms and conditions of the issuer including those specified on the NRL tickets.
  1. The NRL Supporter kits and Club Prize packs must be taken as is (each kit/pack are set), winner's may only select 1 x team per kit/pack.
  1. The Promoter shall not be liable for any prize that may be lost, stolen, forged, damaged or tampered with in any way before it reaches the winner.
  1. The Promoter accepts no responsibility for any variation in the value of a prize and will not be held liable for any loss, damage or injury which results directly or indirectly from this Promotion or the taking of prizes won.
  1. If the Promoter is unable to provide a winner with the nominated prize, the Promoter reserves the right to supply an alternative prize of equal or greater monetary value, subject to any directions given by State and Territory gaming departments.
  1. The Promoter accepts no responsibility for any entries not received for any reason during the Promotion Period. Entries will be deemed to be accepted at the time of receipt and not at the time of transmission. No responsibility will be taken for lost, late or misdirected entries. The Promoter is not responsible for technical difficulties with the entry mechanism and does not warrant that the entry mechanism will be available at all times.
  1. If for any reason the Game or this Promotion is not capable of running as planned, including due to infection by computer virus, bugs, tampering, unauthorised intervention, fraud, technical failures or any other causes beyond the control of the Promoter, which corrupt or affect the administration, security, fairness, integrity or proper conduct of this Promotion, the Promoter reserves the right in its sole discretion to take any action that may be available, subject to State and Territory regulations.
  1. Any Eligible Entrant who, in the opinion of the Promoter, tampers or interferes with the entry mechanism in any way, or who does not properly comply with the entry process, will be ineligible to win.
  1. The judges' decision is final and binding and no correspondence will be entered into. Incomplete, illegible or incorrect entries or entries containing offensive or defamatory comments, or which breach any law or infringe any third party rights, including intellectual property rights, are not eligible to win.
  1. The Promoter reserves the right to disqualify entries in the event of non-compliance with these terms and conditions of entry. In the event there is a dispute concerning the conduct of the Promotion, the decision of the Promoter is final and binding on each entrant and no correspondence will be entered into.
  1. By entering the Promotion, the Eligible Entrant (and their parent or legal guardian if they are under 18 years of age) understands and agrees that the Promoter may use and disclose the information provided by the Eligible Entrant to the Promoter, to Vapormedia Pty Ltd and Salmat Digital Pty Ltd for the purposes of conducting this promotion (including marketing), set out in the Promoter's Privacy Statement available at www.telstra.com.au/privacy/privacy_statement.html or by calling 1800 039 059, as if they were a customer of the Promoter. The Eligible Entrant (and their parent or legal guardian if they are under 18 years of age) agrees that the Promoter can continue to contact them even after this Promotion ends. If the Eligible Entrant would like to access or correct the personal information that the Promoter holds about the Eligible Entrant, or if the Eligible Entrant does not wish the information to be disclosed, the Eligible Entrant should advise the Promoter by phoning 1800 039 059.
  1. By entering into the Promotion, the Eligible Entrant (and their parent or legal guardian if they are under 18 years of age) agrees and acknowledges that:

    1. they may be contacted by the Promoter to provide comments about the competition and the Promoter (or an agent of the Promoter) may take photos of the winner;

    2. the Promoter may use such comments or photos (the "Materials") for the Promoter's future promotional and marketing purposes without further reference or compensation to them;

    3. the Promoter may duplicate, alter, adapt and utilise the Materials as the Promoter wishes at any time, anywhere, and by any means. The Promoter may license, authorise or otherwise transfer the rights in the Materials to others to do the same;

    4. they acknowledge that, by entering the Promotion, they grant to the Promoter on creation of the Materials a royalty free, perpetual, exclusive and irrevocable licence to use the Materials for whatever purpose;

    5. they unconditionally and irrevocably consent to any act or omission that would otherwise infringe any of their moral rights in the Materials (as defined in Part IX of the Copyright Act 1968 (Cth)) and present and future rights of a similar nature conferred by statute anywhere in the world whether occurring before or after this consent is given ("Moral Rights");

    6. they waive all Moral Rights in the Materials that arise outside Australia; and

    7. they agree not to institute, maintain or support any claim or proceeding for infringement of their Moral Rights in the Materials.
  1. To the extent permitted by law, the Promoter shall not be liable for any loss or damage whatsoever (including but not limited to direct or consequential loss) or personal injury suffered or sustained in connection with this Promotion
  1. The Promoter accepts no responsibility for any tax liabilities that may arise from winning the prizes.
Authorised under permit numbers: NSW Permit No: LTPS/13/00164, ACT Permit No: TP 13/00128

Holden NRL Dream Team - Web site Terms of Use
Expand Help/Faq
NRL DREAM TEAM - WEB SITE TERMS OF USE

1. INTRODUCTION
    1.1 By registering and participating in the 2013 Official NRL Dream Team Game, participants agree to be bound by these Official Rules ("Rules").
    1.2 The Game is part of an online Fantasy Sports community, where throughout the 2013 National Rugby League season Eligible Participants are able to create one (1) user registration, and enter one (1) team in the Game. There are no fees, charges, or purchases required to play the Game, other than relevant internet usage costs.
2. TERM OF GAME
    2.1 The Game commences at 12.01 am Australian Eastern Daylight Savings Time ("AEDST") on 25 January 2013 and closes at 11:59 pm Australian Eastern Standard Time ("AEST") on 11 September 2013 ("Promotion Period"), and will cover each of the 26 rounds of fixtures in the 2013 National Rugby League Premiership season ("Rounds"), as notified on http://www.nrl.com/.
3. WHO IS ELIGIBLE TO PARTICIPATE
    3.1 Participation in the Game is open to all Australian and New Zealand residents, 12 years of age and over ("Eligible Participants").
    3.2 There are certain minimum activity requirements for all participants. Participants who fail to meet the minimum activity requirements will be disqualified.
4. HOW TO PARTICIPATE
    4.1 To participate, Eligible Participants must, during the Promotion Period:
      (a) complete the online registration process for the Game, located at dreamteam.nrl.com/ ("Website");
      (b) nominate the NRL team they support;
      (c) comply with the Website Terms and Conditions which can be found on the Website;
      (d) choose a team name and create a complete NRL squad ("Squad") of 25 players comprising the following positions:
        (i) 5 Fullbacks/Wingers;
        (ii) 4 Centres;
        (iii) 4 Halves (including Five-Eighths and Halfbacks);
        (iv) 2 Hookers;
        (v) 4 Front Row Forwards;
        (vi) 6 Back Rowers,
      subject to a salary cap as notified on http://dreamteam.nrl.com/ ("Salary Cap");
      (e) before the lock-out time for each upcoming match of every Round (as notified on the Website) ("Lock Out"), submit:
        (i) 13 starting players ("Starting 13") from the Squad in the following positions:
          (A) 3 Fullbacks/Wingers;
          (B) 2 Centres;
          (C) 2 Halves;
          (D) 1 Hooker;
          (E) 2 Front Row Forwards;
          (F) 3 Back Rowers; and
        (ii) 4 reserve players from their remaining players in the Squad ("Reserve Players"),
        (together the "Scoring 17");
      (f) select a Squad Captain and Vice-Captain from the Starting 13,
      ("Registration").
    4.2 Only one registration per Eligible Participant (and per email address supplied) will be accepted.
    4.3 If an Eligible Participant is invited to join a league, they may enter the appropriate details to join that league during registration.
    4.4 Alternatively, an Eligible Participant can create a private or public league and invite other Eligible Participants to join. An Eligible Participant may advise a person about the Game and invite them to join by sending them an email through the Website. The Eligible Participant warrants that any person they send an email to in this manner has consented to the receipt of the email.
    4.5 If an Eligible Participant does not select a league during registration, they will be automatically entered into a public league.
    4.6 An Eligible Participant may choose and edit their Squad and/or Scoring 17 for a match or Round at any time before the Lock Out time for that match, prior to or during each Round as notified on the Website.
    4.7 After registration, Eligible Participants may participate in all remaining Rounds which have not already been completed or Locked-Out.
    4.8 If, after participating in a Round, an Eligible Participant does not amend their Scoring 17 for the upcoming matches in a Round, their Scoring 17 from the previous Round will be used, regardless of whether or not those players will be playing in the corresponding Round.
    4.9 Eligible Participants can replace players in their Squad via the Trade page of the Website. Eligible Participants can make unlimited trades up until the start of the Game. They will then be limited to a total of 34 trades per season with a maximum of 2 trades in any one Round, and up to 3 trades for Rounds 12, 15, 18 and 19. Trades must be made prior to the commencement of a player's upcoming match before or during each Round and will be subject to the Salary Cap.
    4.10 Player price variations (based on performance) also play a part in Trading. Player values for the Salary Cap can be found on the Player Draft, Team, Trade and Statistics pages of the Website.
5. SCORING OF POINTS
    5.1 Eligible Participants will score points based upon the real-life performance of their Scoring 17 players for each Round, based on the point system set out below.
    5.2 Points will be awarded (or subtracted) for each performance statistic attributed to each Scoring 17 player during the Round as follows:
      POINT SCORING - HOLDEN NRL DREAM TEAM
      Stat Description Points Awarded/Deducted
      Try 8 Points
      Goal 2 Points
      Field Goal 5 Points
      Try Assist 5 Points
      Line Break 4 Points
      Line Break Assist 2 Points
      Tackle 1 Point
      One-on-One Tackle 1 Point
      Tackle Break 3 Points
      Missed Tackle -2 Points
      Ineffective Tackle -1 Point
      Offload 2 Points
      Error -3 Points
      40/20 4 Points
      Total metres gained Total metres run divided by 10, rounded down to nearest whole number
      Kick Metres Total Metres gained kicking divided by 20, rounded down to the nearest whole number
      Penalty conceded -2 Points
      Sin-Bin/Send-Off -5/-10 Points
    5.3 The Squad Captain will score double points. In the event the Squad Captain does not play and therefore scores 0 points, the Vice-Captain will score double points.
    5.4 Each eligible participant will be awarded one Automatic Emergency, in the event that any of the Scoring 17 players do not play in any given round and receive a score of 0 points. The Automatic Emergency will be the lowest scoring player who receives a score greater than 0 from their selected Squad of 25, who is not selected in the Scoring 17. The Automatic Emergency score will be automatically added to the total points scored by the eligible participant's team in any given round.
    5.5 Players traded during the season do not get their aggregate points added to or subtracted from the Eligible Participant's total score.
    5.6 Eligible Participants will be ranked on the Website by their score for the previous Round ("Round Ranking"), and their overall score for the Game to date ("Overall Ranking"), where in each case the highest score is the highest rank.
    5.7 The scoreboard will be officially updated on the day following the completion of each Round, and Eligible Participants will be sent their score for each Round via email on the day following each round.
    5.8 In the event of a tie between two (2) or more Eligible Participants for a position on the scoreboard after any Round (for a Round Ranking or an Overall Ranking) the Eligible Participant, from the tied Eligible Participants, who registered to participate in the Game on the Website first in time will be ranked higher.
6. GENERAL
    6.1 The Promoter is Telstra Corporation Limited ABN 33 051 775 556 of 151 Clarence Street, Sydney, NSW 2000.
    6.2 By participating in the Game, Eligible Participants agree to being contacted (including via email) by the Promoter and/or Vapormedia Pty Ltd from time to time in conjunction with the Game. Eligible Participants also agree to information about them and their participation in the Game being displayed on the Website, and to their participation being tracked via the use of cookies.
    6.3 The Promoter accepts no responsibility for any entries not received for any reason during the Promotion Period. Entries will be deemed to be accepted at the time of receipt and not at the time of transmission. No responsibility will be taken for lost, late or misdirected entries. The Promoter is not responsible for technical difficulties with the entry mechanism and does not warrant that the entry mechanism will be available at all times.
    6.4 If for any reason the Game is not capable of running as planned, including due to infection by computer virus, bugs, tampering, unauthorised intervention, fraud, technical failures or any other causes beyond the control of the Promoter, which corrupt or affect the administration security, fairness or integrity or proper conduct of this promotion, the Promoter reserves the right in its sole discretion to take any action that may be available, subject to compliance with any laws.
    6.5 Any participant who, in the opinion of the Promoter, tampers or interferes with the entry mechanism in any way, or who does not properly comply with the entry process, will be ineligible to participate.
    6.6 The judges' decision is final and binding and no correspondence will be entered into. Incomplete, illegible or incorrect entries or entries containing offensive or defamatory comments, or which breach any law or infringe any third party rights, including intellectual property rights, are not eligible to participate.
    6.7 The Promoter reserves the right to disqualify participants in the event of non-compliance with these Rules.
    6.8 In the event there is a dispute concerning the conduct of the Game, the decision of the Promoter is final and binding on each person who participates and no correspondence will be entered into.
    6.9 To the extent permitted by law, the Promoter shall not be liable for any loss or damage whatsoever (including but not limited to direct or consequential loss) or personal injury suffered or sustained in connection with this Game.
    6.10 Information about Eligible Participants is used by the Promoter and the NRL to assess and process registrations for the Game. If a participant does not provide the required information, the Promoter cannot process the registration. All registrations become the property of the Promoter and will be entered into a database. Information emanating from the Eligible Participant's participation in the Game is used by the Promoter and its agencies associated with it for the determination of the scoreboard. Eligible Participants consent to publishing their name and score on the Website. The Promoter will not be held responsible for any loss of reputation, status or otherwise in connection with an Eligible Participant's score.
    6.11 By participating in the Game, the Eligible Participant (and their parent or legal guardian if they are under 18 years of age) understands and agrees that the Promoter may use and disclose the information provided by the participant to the Promoter, and to the Promoter by Vapormedia Pty Ltd on the terms and for the purposes (including marketing) set out in the Promoter's Privacy Statement available at www.telstra.com.au/privacy/privacy_statement.html or by calling 1800 039 059, as if they were a customer of the Promoter. The Eligible Participant (and their parent or legal guardian if they are under 18 years of age) agrees that the Promoter can continue to contact them even after the Game ends. If the participant would like to access or correct the personal information that the Promoter holds about the participant, or if the participant does not wish the information to be disclosed, the participant should advise the Promoter by phoning 1800 039 059.
    6.12 By entering into the Game, the Eligible Participant (and their parent or legal guardian if they are under 18 years of age) agrees and acknowledges that:
      (a) they may be contacted by the Promoter to provide comments about the Game and the Promoter (or an agent of the Promoter) may take photos of them;
      (b) the Promoter may use such comments or photos (the "Materials") for the Promoter's future promotional and marketing purposes without further reference or compensation to them;
      (c) the Promoter may duplicate, alter, adapt and utilise the Materials as the Promoter wishes at any time, anywhere, and by any means. The Promoter may license, authorise or otherwise transfer the rights in the Materials to others to do the same;
      (d) they acknowledge that, by participating in the Game, they grant to the Promoter on creation of the Materials a royalty free, perpetual, exclusive and irrevocable licence to use the Materials for whatever purpose;
      (e) they unconditionally and irrevocably consent to any act or omission that would otherwise infringe any of their moral rights in the Materials (as defined in Part IX of the Copyright Act 1968 (Cth)) and present and future rights of a similar nature conferred by statute anywhere in the world whether occurring before or after this consent is given ("Moral Rights");
      (f) they waive all Moral Rights in the Materials that arise outside Australia; and
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    6.13 IF ANY PARTICIPANT ATTEMPTS TO DELIBERATELY DAMAGE THE WEBSITE OR THE INFORMATION ON THE WEBSITE, OR TO OTHERWISE UNDERMINE THE LEGITIMATE OPERATION OF THE GAME, THE PROMOTER RESERVES THE RIGHT TO TAKE LEGAL ACTION PERMITTED BY LAW.
Assistant Coach - Analyser
Expand Help/Faq

Quick Tips

  • Analyse your team for each player's score and price change projections, consistency rating, break even score and much more;
  • The data is presented based on mathematical analysis of past player trends and performances, in order to provide a detailed projection of how they may perform in the upcoming rounds and the rest of the Season;
  • Make use of the seven Analyser filters to check out the data that is important to you.

How to use the Team Analyser

  • The Analyser is a collection of powerful score and pricing projection tools, providing data on the potential upcoming performances for all players selected on your squad.
  • The data is presented based on mathematical analysis of past player trends and performances, in order to provide a detailed projection of how they may perform in the upcoming rounds and the rest of the Season.
  • There are many factors that will have an impact on a player's performance - Analyser strictly applies various calculations to provide you with an indicator of what to expect.
  • The Analyser updates weekly at the completion of each round with all of the latest round data.
  • Make use of the Analyser's seven filters to check out the data that is important to you.
  • For example, if you're looking for the player that is least likely to achieve their break even score in round X, click on the filter "BREAK EVEN" and in the table below, click on the "RD X BREAK EVEN %" column header twice (the first click will sort from highest to lowest, the second click will reverse the order).
  • In addition to your team's projected score for the next round, from Round 4, Analyser will also provide the projected score for your UPCOMING OPPONENT/S, in each of the FIVE head-to-head leagues that you may be participating in.

More

  • Once you've found your desired player, Analyser lets you manage your team instantly.
  • Simply hit the "arrow head" button in the "More" column to view player news and their expanded profile. You can even substitute, make them Captain or Vice Captain, and even initiate a trade!

Detailed player profiles

  • Exclusive to subscribers, the player profile pages provide even more essential data.
  • Click on any player's name and get more of the player's stats and scoring projections, expanded for the entire Season.
  • View each player's full 2013 NRL fixture, including highest, lowest and average scores against their opponent.
  • Plus, a full Season of break-even scores (and likelihood of achieving break-even), score and price/price change projections.
  • Updated each round with the very latest stats, all of the projections are graphed to easily determine the seasonal trend for your selected player.

Full expanded view

  • Hit the "Open expanded view" link and get a full-screen Analyser view with all the data, stats and projections on a single screen.

In-game data

  • At the bottom of the Analyser page, you'll find hourly-updated data right through the week of Holden NRL Dream Team.
  • In-game data displays the most traded in and out players in the competition, the highest scoring players and the most expensive players
Analyser FAQs

Q: How do you work out projected scores and projected price changes? A. Projected Scores are calculated using the Holden NRL Dream Team's secret proprietary formula, which takes into account several factors including the player's most recent performances, their direct performances against the opponent and their past performance at the venue. These projections are re-calculated after each round using the latest available data, to ensure that the player's current form is always reflected. Projected Price Change is calculated using the player's projected score, also taking into account the player's rolling average score.

Q: How accurate are the projected scores? A. Future score and pricing projections are based around a comprehensive mathematical formula that takes into account various current and historical performance and other factors as detailed above. They will provide an accurate indication as to what is 'likely' to happen in the majority of instances. However, obviously they cannot guarantee a player will be in the starting line-up, or predict various other 'real life' factors that could have an effect on player performances, e.g. a player getting injured very early in the match or being substituted out, adverse weather conditions resulting in lower-than-usual stats, etc.

Q: How accurate is the Break Even figure? Is this the same for future Break Even projections? A. Very accurate. The Break Even is based around and tied into the comprehensive Holden NRL Dream Team player pricing and valuation formula, so the BE score can be determined quite accurately. There are however certain factors that impact the Break Even calculations that make it impossible to determine a 100% accurate Break Even figure before the whole round of matches has been played and the scores processed. Projected Break Evens for rounds beyond the next one are projections based on an analysis of the projected scores for those rounds and the corresponding projected price changes.

Assistant Coach - Trade Wizard
Expand Help/Faq

Quick Tips

  • Use the Trade Wizard to find the best trade options for any player/s on your squad, by using powerful analysis and projection tools;
  • Select any player/s from your squad and you'll be shown how much cash you have to spend and be presented with a list of ALL available trade options;
  • Make use of the seven Trade Wizard filters to check out the data that is important to you.

Your Trading Assistant

  • Assistant Coach Trade Wizard provides you with your own player trading assistant, using the powerful tools to work out the best trade options for your team.
  • Simply select the player/s that you wish to trade (or simply explore what other options there are before completing a trade), set a few basic requirements, and the Trade Wizard will load in your best available options.
  • You will be able to reverse your trades and revert your team to the one used in the last completed round from your team page any time before a rolling lockout for an upcoming round is under way.
  • You can make 2 simultaneous trades with new and improved trade functionality.
  • You can trade a player out from one position and by switching with a Dual Position Player (DPP), you'll be able to trade a player into a totally different position with only one trade.

How to use The Trade Wizard

  • The Trade Wizard is a collection of powerful score and pricing projection tools, providing data on the potential upcoming performances for all players.
  • The data is presented based on mathematical analysis of past player trends and performances, in order to provide a detailed projection of how they may perform in the upcoming rounds and the rest of the Season.
  • There are many factors that will have an impact on a player's performance - Trade Wizard strictly applies various calculations to provide you with an indicator of what to expect.
  • The Trade Wizard updates weekly at the completion of each round with all of the latest round data.
  • Make use of Trade Wizard's seven filters to check out the data that is important to you.
  • Select a player/s from your team or select a player you want to trade into your team. You will then be presented with all available players you can trade.
  • You will also be presented with a running balance of cash available if you made the trade.
  • You can make two trades simultaneously, by selecting two players to trade in or out before you submit your final trade selections.
  • For example, if you're looking for the player that is expected to increase in price the most in round 3, click on the filter "CASH COWS" and in the table below, click on the "PROJ. RD X SCORE" column header. This will sort the results from highest to lowest.

Detailed player profiles

  • Exclusive to subscribers, the player profile pages provide even more essential data.
  • Click on any player's name and get more of the player's stats and scoring projections, expanded for the entire Season.
  • View each player's full 2013 NRL fixture, including highest, lowest and average scores against their opponent.
  • Plus, a full Season of break-even scores (and likelihood of achieving break-even), score and price/price change projections.
  • Updated each round with the very latest stats, all of the projections are graphed to easily determine the seasonal trend for your selected player.

In-game data

  • At the bottom of the Trade Wizard page, you'll find hourly-updated data right through the week of Holden NRL Dream Team.
  • In-game data displays the most traded in and out players in the competition, the highest scoring players and the most expensive players
Trade Wizard FAQs

Q: How do you work out projected scores and projected price changes? A. Projected Scores are calculated using the Holden NRL Dream Team's secret proprietary formula, which takes into account several factors including the player's most recent performances, their direct performances against the opponent and their past performance at the venue. These projections are re-calculated after each round using the latest available data, to ensure that the player's current form is always reflected. Projected Price Change is calculated using the player's projected score, also taking into account the player's rolling average score.

Q: How accurate are the projected scores? A. Future score and pricing projections are based around a comprehensive mathematical formula that takes into account various current and historical performance and other factors as detailed above. They will provide an accurate indication as to what is 'likely' to happen in the majority of instances. However, obviously they cannot guarantee a player will be in the starting line-up, or predict various other 'real life' factors that could have an effect on player performances, e.g. a player getting injured very early in the match or being substituted out, adverse weather conditions resulting in lower-than-usual stats, etc.

Q: How accurate is the Break Even figure? Is this the same for future Break Even projections? A. Very accurate. The Break Even is based around and tied into the comprehensive Holden NRL Dream Team player pricing and valuation formula, so the BE score can be determined quite accurately. There are however certain factors that impact the Break Even calculations that make it impossible to determine a 100% accurate Break Even figure before the whole round of matches has been played and the scores processed. Projected Break Evens for rounds beyond the next one are projections based on an analysis of the projected scores for those rounds and the corresponding projected price changes.

Assistant Coach - Player Research
Expand Help/Faq

Quick Tips

  • Review any player's stats and projections for the Season, including score and price change projections, consistency rating, break even score and much more;
  • Use the categories (including position, price, selection status, etc) on the left hand side of the page to confine your results as required;
  • Make use of the seven Player Research filters to check out the data that is important to you.

How to use Player Research

  • Player Research is a collection of powerful score and pricing projection tools, providing data on the potential upcoming performances for all players.
  • The data is presented based on mathematical analysis of past player trends and performances, in order to provide a detailed projection of how they may perform in the upcoming rounds and the rest of the Season.
  • There are many factors that will have an impact on a player's performance - Player Research strictly applies various calculations based on past trends and performances to provide you with an indicator of what to expect.
  • Player Research updates weekly at the completion of each round with all of the latest round data.
  • Use the categories (including position, price, selection status, etc) on the left hand side of the page to filter your results as required;
  • Make use of Player Research's seven filters to check out the data that is important to you.
  • For example, if you're looking for the player that has the highest 3 Rd projected average, click on the filter "PROJECTIONS" and in the table below, click on the "PROJ. 3 RD AVG." column header to sort the list accordingly.

More

  • Once you've found your desired player, Player Research lets you manage your team instantly.
  • Simply hit the "arrow head" button (in the last "More" column) to view player news and their expanded profile. You can even substitute, make them Captain or Vice Captain, and even initiate a trade!

Detailed player profiles

  • Exclusive to subscribers, the player profile pages provide even more essential data.
  • Click on any player's name and get more of the player's stats and scoring projections, expanded for the entire Season.
  • View each player's full 2013 NRL fixture, including highest, lowest and average scores against their opponent.
  • Plus, a full Season of break-even scores (and likelihood of achieving break-even), score and price/price change projections.
  • Updated each round with the very latest stats, all of the projections are graphed to easily determine the seasonal trend for your selected player.

Full expanded view

  • Hit the "Open expanded view" link and get a full-screen Player Research view with all the data, stats and projections on a single screen.

In-game data

  • At the bottom of the Player Research page, you'll find hourly-updated data right through the week of Holden NRL Dream Team.
  • In-game data displays the most traded in and out players in the competition, the highest scoring players and the most expensive players
Player Research FAQs

Q: How do you work out projected scores and projected price changes? A. Projected Scores are calculated using the Holden NRL Dream Team's secret proprietary formula, which takes into account several factors including the player's most recent performances, their direct performances against the opponent and their past performance at the venue. These projections are re-calculated after each round using the latest available data, to ensure that the player's current form is always reflected. Projected Price Change is calculated using the player's projected score, also taking into account the player's rolling average score.

Q: How accurate are the projected scores? A. Future score and pricing projections are based around a comprehensive mathematical formula that takes into account various current and historical performance and other factors as detailed above. They will provide an accurate indication as to what is 'likely' to happen in the majority of instances. However, obviously they cannot guarantee a player will be in the starting line-up, or predict various other 'real life' factors that could have an effect on player performances, e.g. a player getting injured very early in the match or being substituted out, adverse weather conditions resulting in lower-than-usual stats, etc.

Q: How accurate is the Break Even figure? Is this the same for future Break Even projections? A. Very accurate. The Break Even is based around and tied into the comprehensive Holden NRL Dream Team player pricing and valuation formula, so the BE score can be determined quite accurately. There are however certain factors that impact the Break Even calculations that make it impossible to determine a 100% accurate Break Even figure before the whole round of matches has been played and the scores processed. Projected Break Evens for rounds beyond the next one are projections based on an analysis of the projected scores for those rounds and the corresponding projected price changes.

Assistant Coach - Filters
Expand Help/Faq

Quick Tips

  • There are seven selectable view options here, providing various analysis and projection data;
  • You can click on any of the column headers to sort your list, depending on the factors that are most relevant or important to you and your team;
  • Hover over any of the column headers for quick explanations as to what each column indicates.

Projections

  • Projections will provide each player's projected score and the average score for the next 3 upcoming rounds.
  • If the projected score for any of the three rounds is green, it means that the projected score for that particular round is 10% or higher above their 3 round average. Red indicates that it is 10% or more lower.

Cash Cows

  • Cash Cows provides projected price changes for each player for the next three upcoming rounds and for the Season.
  • To see a round-by-round projected breakdown for the FULL Season, click on any player name to view their full player profile and projections.

Break Even

  • The Break Even score indicates the approximate points that the player will need to score in order to maintain their price at the current level in the next round (i.e. if they score more than this, their value will increase).
  • You are provided with comprehensive Break Even projections for the next three upcoming rounds.
  • Projections displayed in green indicate that the BE is below their projected score for that particular round (and therefore their price will likely increase), while red indicates that it is higher, likely resulting in a price decrease.
  • In addition, you are provided with the probability percentage that the player is likely to achieve or score higher than their projected BE for each of the next three rounds - the closer this is to 100%, the more likely it is that they'll achieve their BE score.

Consistency

  • Consistency rankings provides a "Consistency Rating" - a standard deviation value that indicates a range within which a player scores.
  • The lower the "Consistency Rating" number, the more consistent that player's scores have been this season.
  • A large consistency rating would therefore indicate that the player's scores vary greatly and they are not a consistent performer.
  • The Consistency ranking also provides the player's projected score range - the points range which their score is likely to fall within, in any given round.
  • Using these two ratings in combination will provide you with an indication of the player's scoring ability, and how consistent they may be from round-to-round.

Opponents

  • You are provided with each player's average score from the past few years versus their next three upcoming opponents.
  • Each player's individual profile page also provides an average versus every club in the competition.

Venue

  • You are provided with each player's average score from the past few years at each of the next 3 upcoming venues.
  • Each player's individual profile page also provides an average at every venue in the competition.

Coaches Choice

  • Coaches Choice provides you with information on the most popular captain selections, their change in ownership since the last round and since the start of the Season.
Assistant Coach - Terms & Conditions
Expand Help/Faq
  • Background
  • These terms and conditions apply to your subscription for, access to and use of the Assistant Coach Services provided by Vapormedia Pty Limited ACN 140 989 368.

    The Assistant Coach Services are available to registered participants of the Dream Team game (subject to the completion of the subscription application process).

    For the avoidance of doubt, these terms and conditions only apply to your subscription for, access to and use of the Assistant Coach Services. Your participation in the Dream Team game will continue to be governed by the applicable terms of use and/or game rules between you and the game provider.

    The Assistant Coach Services are information, analysis and prediction tools and other services intended to assist you in playing the Game and making decisions regarding the Game. Due to the unpredictable nature of the Game and the numerous variables involved in the Game, you cannot rely on the accuracy, relevance or completeness of the Assistant Coach Services or Assistant Coach Content and must make your own enquiries and conduct your own research and analysis before making decisions in respect of the Game or otherwise playing the Game.


  • Definitions
  • In these terms and conditions:

    ACL means the Australian Consumer Law set out in Schedule Two of the Competition and Consumer Act 2010 (Cth).

    Additional Amount means an amount equal to a price or other sum payable in connection with a supply under these terms and conditions multiplied by the applicable GST rate plus any penalties or interest or both imposed under any applicable GST laws.

    Assistant Coach Content means any Content relevant to the Game which, in providing the Assistant Coach Services to you, we decide to make available to you via your Game Page from time to time.

    Assistant Coach Services means the services referred to in clause 3.

    Content includes information, data, pictures, text, graphics, multi media presentations, fonts, layouts and hyperlinks.

    Game means the NRL Dream Team and NRL Dream Team Pro competitions located on the Website http://dreamteam.nrl.com.

    Game Expiry Date means the date the Game Period ends.

    Game Page means the section of the Website accessible by you when you enter your Game user name and password.

    Game Period means between 12:01am AEDT on 25 January 2013 and 11:59pm AEST on 11 September 2013.

    Permitted Purpose means you viewing and analysing the Assistant Coach Content and using any tools forming part of the Assistant Coach Content to assist you in playing the Game and making decisions regarding the Game, such as decisions regarding team line-up, player selection and player trading.

    Subscription Date means the date your application for subscription to the Assistant Coach Services is accepted by us.

    Subscription Pages means the pages on the Website required to be viewed and completed by you to submit an application to subscribe to the Assistant Coach Services.

    We, us, our, means Vapormedia Pty Limited ACN 140 989 368.

    Website means http://dreamteam.nrl.com


  • Assistant Coach Services
  • To be eligible to receive the Assistant Coach Services you must be a registered participant in the Game and you must complete and submit to us the subscription application located on the Subscription Pages. You acknowledge that we may reject any subscription application (in our sole discretion).

    If we accept your subscription application then (subject to these terms and conditions) we will provide the Assistant Coach Services to you. The Assistant Coach Services will comprise of making available to you via your Game Page, for the Permitted Purpose, the Assistant Coach Content. The Assistant Coach Content may include:

    1. player and team statistical information;
    2. player and team performance, prediction and analysis tools;
    3. news, analysis, match previews and other similar content; and
    4. team selection and trading tools;

    A more detailed description of the Assistant Coach Services is available at http://dreamteam.nrl.com/ subscription


  • Use of Assistant Coach Content
  • You may access and use the Assistant Coach Content for the Permitted Purpose and not for any other purpose. Without limiting the above, you must not:

    1. make copies, electronic or otherwise of the Assistant Coach Content for any other purpose;
    2. provide any of the Assistant Coach Content by electronic or other means to any person or otherwise communicate any of the Assistant Coach Content to others;
    3. distribute or display any Assistant Coach Content on any electronic network or otherwise, including (without limitation) the internet;
    4. alter or change any part of the Assistant Coach Content; or
    5. create any derivative works based on the Assistant Coach Content.

  • Duration
  • Unless provided otherwise in these terms and conditions, our obligations to provide the Assistant Coach Services commence on the Subscription Date and will expire upon the earlier of:

    1. the date your cancellation of your subscription pursuant to clause 10 is effective;
    2. the date us cancelling your subscription pursuant to clause 11 is effective; or
    3. the expiry of the Game Period.

  • Free Trials
  • From time to time we may offer free trials of the Assistant Coach Services. If you subscribe for a free trial, we will make the Assistant Coach Services available to you during the free trial period (as specified in the Subscription Pages). Once the free trial period expires, we will cease providing the Assistant Coach Services to you and you will no longer be able to access the Assistant Coach Content (although you may continue to receive the Assistant Coach Services by becoming a paid subscriber).


  • Subscription fees and payment
  • The subscription fees payable by you for access to the Assistant Coach Services are set out in the Subscription Pages. Subject to the provisions below, you may subscribe for the Assistant Coach Services on a monthly or annual basis.


  • Monthly subscriptions
  • For monthly subscriptions, we will charge the monthly subscription fees (as specified in the Subscription Pages) to your credit card on the Subscription Date and on the same date of each subsequent month during the Game Period (unless you cancel your subscription pursuant to clause 10 or we cancel your subscription pursuant to clause 11), up to a maximum of $29.70.

    You acknowledge that you will not be entitled to any pro rata or other refund of the subscription fees if the period between the date of the last payment of a monthly subscription for a Game Period and the Game Expiry Date is less than one month. If any repeat payment of the monthly subscription fees is rejected by the issuer of your credit card or is otherwise not paid, we may (without prejudice to our other rights) suspend your access to the Assistant Coach Services until such time as the relevant subscription fees are paid by you in full.


  • Annual subscriptions
  • If you subscribe for an annual subscription, we will charge a one off subscription fee (as specified in the Subscription Pages) to your credit card on the Subscription Date, which will entitle you to receive the Assistant Coach Services for the entire period between the Subscription Date and the Game Expiry Date.

    Annual subscriptions may only be available for limited period of time during the Game Period (as specified in the Subscription Pages).


  • Cancellation by you and refunds
  • If you are a monthly subscriber, you may cancel your subscription by completing and submitting to us the cancellation form located at http://dreamteam.nrl.com/my_account/subscriptions

    If you send us a cancellation form, the cancellation of your monthly subscription will be effective on and from the date the next payment of subscription fees would have been charged to your credit card but for the cancelation (Cancellation Effective Date). For the avoidance of doubt, during the period between the date you submit the cancellation form to us and the Cancellation Effective Date, we will continue to provide the Assistant Coach Services to you and you will not be entitled to any refund of subscription fees for this period.

    If you are an annaul subscriber, you may cancel your subscription by completing and submitting to us the cancellation form located at http://dreamteam.nrl.com/my_account/subscriptions, however you may only cancel your gold subscription during the cancellation period specified in the Subscription Pages. If you cancel your annual subscription during this cancellation period, we may immediately cancel your access to the Assistant Coach Services. Within 10 business days of receiving the notice of cancellation we will refund to you the pro rata balance of the annual subscription fees paid by you.

    You acknowledge that you may not cancel an annual subscription once the cancellation period specified in the Subscription Pages has expired.


  • Cancellation by us
  • We may cancel the provision of the Assistant Coach Services effective immediately upon us providing written notice of cancelation to you if:

    1. you cease to be a registered participant in the Game due to a breach of the Game rules or terms and conditions by you;
    2. you breach any material provision of these terms and conditions; or
    3. the Game is cancelled or otherwise ceases to operate.

    If we cancel the provision of the Assistant Coach Services pursuant to clauses 11(a) or (b) we will not have any obligation to refund subscription fees paid by you. If we cancel the provision of the Assistant Coach Services pursuant to clause 11(c), we must refund to you all subscription fees paid by you in respect of the Assistant Coach Services.


  • Credit card details
  • Any credit card, debit card or other similar details you provide to us will be stored and used by us for the purpose of processing your payments of the subscription fees. You acknowledge that we may provide your credit card, debit card and other similar details to Australia and New Zealand Banking Group Limited or any other party we appoint to process credit card payments for us. We will use our best endeavours to keep such details secure.


  • Intellectual property
  • You acknowledge that you obtain no intellectual property rights, ownership or other rights in respect of the Assistant Coach Content (apart from the limited right of use granted under clause 4).


  • Commissions
  • You acknowledge that we may pay commissions or share amounts of your subscription fees with third parties including (without limitation) the promoters or sponsors of the Game.


  • Consumer guarantees
  • Under the ACL, a number of consumer guarantees apply in respect of the Assistant Coach Services, being guarantees regarding:

    1. the Assistant Coach Services being rendered with due care and skill;
    2. the Assistant Coach Services being fit for the known purpose for which the Assistant Coach Services are being acquired (such as the Permitted Purpose), being fit for any disclosed purpose (such as the Permitted Purpose) or being capable of achieving any disclosed result; and
    3. the Assistant Coach Services being supplied within a reasonable time.

    Nothing in these terms and conditions (including, without limitation, clauses 16 or 17) should be interpreted as attempting to exclude, restrict or modify the application of any applicable provisions of the ACL, any liability of us for failing to comply with these provisions of the ACL or the right of you to make a claim in respect of these guarantees or under any other provision of the ACL.


  • Other guarantees and warranties
  • You acknowledge that:

    1. as the Assistant Coach Services are information and analysis services that largely relate to the attempted prediction of future events or performances we do not provide any guarantees or warranties that:
      1. the Assistant Coach Content will be entirely accurate, reliable or fit for any particular purpose (other than the Permitted Purpose); or
      2. any scores, results, performances or other similar events applicable to the Game predicted as a result of your use of the Assistant Coach Content will occur or that any such predictions will be accurate; and
    2. as the Assistant Coach Services and Assistant Coach Content are provided using the internet, we do not provide any warranties or guarantees that:
      1. your access to the Assistant Coach Services will be free of outages, interruptions or other similar issues; or
      2. the Assistant Coach Services and Assistant Coach Content will be compatible with any internet browser, other computer software, computer hardware or other technology;

      except and only to the extent that the above guarantees or warranties are inconsistent with any applicable consumer guarantees under the ACL

    You warrant and represent to us that:

    1. all information submitted by you to us (including the information in your application for subscription) is complete, true and accurate; and
    2. any credit card or debit card details you provide to us are in respect of a card issued to you or that you are authorised to charge the subscription fees to.

  • Liability

    To the fullest extent permitted by law and subject to clause 15, we do not accept liability for any loss (however arising) suffered by you as a result of your use of the Assistant Coach Services. Notwithstanding the above, if we are liable for any such loss suffered by you, our maximum aggregate liability (whether arising in contract, tort, for breach of statute or otherwise) arising out of or in connection with the provision of the Assistant Coach Services will not exceed an amount equivalent to three times the total subscription fees paid by you for the Assistant Coach Services.

    For the avoidance of doubt, this clause 17 does not apply to any claim or loss suffered by you as a result of a breach by us of the consumer guarantee provisions of the ACL.


  • Privacy
  • We collect certain personal information (as defined in the Privacy Act 1988 (Cth)) from you, which you give to us when subscribing for or receiving the Assistant Coach Services. We may use such personal information to enable us to provide the Assistant Coach Services to you, to keep in touch with you and to provide information to you about other products or services you might be interested in (unless you tell us in writing that you do not want this information). In handling your personal information, we will comply with the Privacy Act 1988 (Cth) and the National Privacy Principles.

    We will only disclose personal information about you to a third party when necessary under these circumstances:

    1. when you authorise us to;
    2. when we are required to by law;
    3. when we want to obtain a credit reference check;
    4. when necessary to do so to process your payments of the subscription fees;
    5. when we believe a service we or a related company offers may be of interest to you;
    6. when we ask someone to recover money from you if you have not paid us by the due date for payment; or
    7. when you make a complaint about us.

  • GST
  • If a supply under these terms and conditions is a taxable supply, the recipient of the taxable supply must pay an Additional Amount (defined below) to the supplier, at the same time and in the same manner as the relevant payment is due and payable, subject to the recipient receiving a valid tax invoice in respect of the supply at or before the time that the relevant payment is due and payable. If the Additional Amount differs from the GST payable by the supplier, the parties must do all things necessary to adjust the Additional Amount, so that the Additional Amount is the same as the GST payable by the supplier and ensure that the relevant party issues an adjustment note.


  • Force Majure
  • We will not be liable for any delay or failure to perform any obligation under these terms and conditions insofar as the performance of such obligation is prevented by an event beyond our reasonable control, including but not limited to, earthquake, fire, flood or any other natural disaster, labor dispute, riot, revolution, terrorism, acts of restraint of government or regulatory authorities, failure of computer equipment, ongoing internet or telecommunications outage or failure or delay of sources from which data relevant to the Assistant Coach Services is obtained.


  • General Provisions
  • These terms and conditions constitute the entire understanding between us and you in relation to the Assistant Coach Services and supersede all previous agreements and understandings. These terms and conditions may only be varied by written agreement between the parties. Failure at any time to enforce any of these terms and conditions or to require performance will not be construed as a waiver of such provision or affect the right of either party to enforce the same. If any provision of these terms and conditions is held to be invalid or unenforceable by any tribunal of competent jurisdiction, the remaining provisions will not be affected and will be carried out as closely as possible according to the original intent. These terms and conditions will be governed by the laws in force in the State of Victoria, Australia, and each party agrees that the courts of the State of Victoria will have non-exclusive jurisdiction to deal with any disputes arising out of or in connection with these terms and conditions.